From the production line through to the Ubisoft studio, all the experts who subscribe to the DevOps  approach are talking about value stream mapping (VSM) . Applying a value mapping process to video game production might appear counter-intuitive. Traditionally used in the manufacturing sector, this process provides an understanding and overall picture of how a process works. The production of a traditional video game is the total opposite of a regular, stable process. But with the growth of live experiences and GaaS (Games as a Service), as well as regular delivery of new seasons and characters, it is worth studying, testing and validating the production process.
Gaëlle Robert, Laura Metzlaff and Salomé Jugan, from Rainbow Six Siege, have implemented VSM in their production system. They utilized the Ubisoft Developers Conference to present their best practices and discoveries from this experience to their international colleagues from the other Ubisoft studios.