GDC is a key event for the video game industry, showcasing new trends and technological innovations in the field.
The Game Developers Conference kicks off this week in San Francisco, and many of our colleagues will be there to present their ideas to the world. Here’s a sneak peek at what the experts of Ubisoft Montreal will be sharing:
Machine Learning Summit: It’s Complicated: Getting ML inside a AAA Engine by Adrien Logut
Tuesday, March 22, 4:20-4:50 p.m. EST
Rather than a pitch on machine learning in games, Adrien Logut, Gameplay Programmer, will present the nitty-gritty of what it takes to get machine learning in a game. Our expert will also be accompanied by Colin Gaudreau, Programmer at Ubisoft Winnipeg.
It’s a great opportunity and honor to present the advances at Ubisoft in the field of machine learning and to show the work done during the last 5 years!” – Adrien
Tools Design Roundtable by David Lightbown
Wednesday, March 23, 5:00-6:00 p.m. and Friday, March 25, 4:30-5:30 p.m. EST
Meet with David Lightbown, User Experience Director, at this roundtable for a group discussion about the design of game development tools. The main topics are the design and development of tools, with developers from small and large studios across the game industry. It’s intended for technology managers, tools programmers, tools designers, and technical artists, but anyone who’s interested in game development tools is welcome to join.
The GDC is and always has been my favorite conference. The best part is meeting developers from around the world, especially those who have worked on games that I know. Often, we find that we have very similar challenges, and I always find that it inspires me and gives me a feeling of working in a vibrant and exciting industry.” – David
Simulating Tropical Weather in Far Cry 6 by Emily Zhou
Thursday, March 24, 1:00-2:00 p.m. EST
Hosted by Emily Zhou, Technical Artist at Ubisoft Montreal and Colin Weick, Senior 3D Programmer at Ubisoft Toronto, this presentation will be a complete overview of how a dynamic weather system was added to Far Cry 6. The talk will cover the initial inspiration, a breakdown of all the visual features, as well as key takeaways from both the technical art and programming perspectives.
I look forward to GDC every year because it inspires me to take part in a community of developers who are eager to both share and learn regardless of their levels of expertise. This year, I am very excited to return as a speaker because our team on Far Cry 6 did an incredible job on the weather system and I am proud to help share our collective accomplishment!” – Emily
Game Server Deployment and Optimization by Lionel Sellam
Thursday, March 24, 1:30-2:00 p.m. EST
Managing and preparing for the launch of a AAA live game can be overwhelming at times, especially with a small team. This session, Lionel Sellam, Live Operation Manager, will show how Rainbow Six Extraction was launched with a dedicated deployment pipeline built with automation and redundancy in mind as well as leveraging the Amazon GameLift multi-Region feature. It’ll also tackle how the team managed to deploy, monitor, and optimize game servers without any downtime or infrastructure issues.
I’m very proud to present our R6Extraction deployment and scaling strategy. This is something that the Online and Live Ops team has worked hard on, and the results speak for themselves: a launch on nine different platforms, all crossplay, in 18 data centers without a hitch. This participation is an opportunity to show the robustness and operational excellence that our teams represent, as well as to highlight the minimal management required despite the size of the game.” – Lionel