The G4C Awards took place a few days ago, and we are still excited about this edition, which has recognized the talent of our teams working on the Discovery Tour as well as the leadership of the Ubisoft Group around the world. Games for Change highlights the efforts and talent of individuals and teams who use the game media to learn, serve the community and make the world a better place.
During this three-day event, students, researchers, educators, investors and industry leaders meet to share and discuss ways and strategies to harness the power of immersive games and media for the common good.
During the awards ceremony, the Discovery Tour by Assassin’s Creed: Origins won the two awards it had been nominated for: Best Learning Game, and G4C People’s Choice Award! This is great news for our teams, who are currently working on the new edition of the game, which will explore ancient Greece in the next Opus.
Ubisoft also received the first-ever Industry Leadership Award in the history of Games for Change, recognizing the social engagement and positive power of all of the Ubisoft studios to inspire the industry to go further.
“We are thrilled to be recognized by the Games for Change organization for our contribution to the social impact of our games and our corporate initiatives. If our games can help people learn, teach, move, heal, collaborate, connect, well…our job is done. Whether it is learning about history, contributing to treat amblyopia, helping teachers to prepare kids for the jobs of the future, adapting our AAA experiences for people living with disabilities, bringing historical monuments to life for everyone to see and learn – it is all of that while having FUN! “ said Yannis Mallat, CEO of Ubisoft’s Canadian studios, at the awards ceremony. This recognition resonates particularly for the studio, which has the will to promote the importance of digital education and the jobs of the future through the Ubisoft Education program.
During this event, Yannis Mallat also took part in a discussion about the value and impacts of video games with Stan Pierre-Louis, CEO of the Entertainment Software Association (ESA):