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Technical Animator
Full-time - REF31192I
Job description
As a Technical Animator, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.
What you'll do:
- Design, implement, and maintain real‑time animation systems in Unreal Engine (Animation Blueprints, State Machines, Control Rig, IK), supporting demanding multiplayer gameplay
- Work hands‑on in the editor to integrate, iterate on, and debug animations directly in game context, in close collaboration with gameplay, tech design, and animation teams
- Own the robustness and performance of animation systems (networking, replication, LODs, CPU cost) within an online environment
- Actively contribute to defining and evolving animation pipelines and tools to accelerate production and reduce team friction
- Take end‑to‑end ownership of your systems, ensuring quality, readability, maintainability, and the ability to deliver in a live / GaaS‑ready context.
Qualifications
What you bring to the tea
- Strong expertise in technical animation using Unreal Engine
- Solid understanding of game engine workflows and tool development using digital content creation (DCC) software
- Knowledge of production processes and core animation principles
- Strong grasp of artistic anatomy and body mechanics
- Experience with rigging, animation systems, IK, and state machines
- Familiarity with scripting or tool development using Python, MaxScript, or animation DCC tools
- Basic skills in modeling and animation
- Ability to work with initiative, autonomy, and a strong sense of responsibility
- Attention to detail, adaptability, and openness to feedback
- Strong communication and collaboration skills when working with animation teams and cross‑disciplinary partners
