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Senior Character Rigger – [Rainbow Six Siege]
Full-time - REF31734P
Job description
As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do:
- Build user-friendly character rigs in 3DS Max
- Develop efficient skinning, deformation, and control systems;
- Ensure clean export and integration into the game engine
- Support and improve animation pipelines and workflows;
- Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely with animation, technical art, and programming teams;
- Contribute to pipeline tools and best practices.
Qualifications
- Experience as a Character Rigger in the video game industry;
- Strong knowledge of 3DS Max rigging pipelines;
- Solid understanding of deformation, skinning, and control systems;
- Experience with Python scripting for rigging pipelines;
- Experience working on AAA game productions;
- Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
- Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way:
- Your CV highlighting your experience and skills.
- A portfolio showcasing your best character rigging work.
