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UI Programer

Temps plein - REF28612X

Description de poste

Summary:

The incumbent will develop the modules for a game’s general presentations (menu, HUD, mini-games, etc.).

Responsibilities:

  • Understand and Challenge Game Design: Read game design documents to grasp the intended player experience and provide constructive feedback.
  • Define and Implement UI Features: Support the graphic designer by defining and implementing UI features, ensuring uniformity across platforms.
  • Develop UI Tools and Debugging: Create tools for UI systems and debugging, and deeply understand the UI framework to support the presentation team.
  • Rapid Prototyping and Iteration: Quickly prototype interaction concepts and be responsive to feedback for quick iterations.
  • Integrate Designs and Animations: Work with the graphic designer to integrate designs and animations, including providing hooks for animations and sound.
  • Technical Understanding and Optimization: Recognize technical limitations, optimize UI code for cross-platform efficiency, and ensure performance tracking and memory management.
  • Collaboration and Feedback: Collaborate closely with designers, artists, and other departments, providing technical, creative, and scheduling feedback.
  • Maintain Skills and Knowledge: Stay updated with industry innovations and maintain a broad knowledge of ergonomics, UX principles, localization, and accessibility.
  • Oversee UI Systems: Oversee and maintain UI modules or systems, and develop automated test APIs to ensure the game’s continuous health.
  • Miscellaneous Tasks: Carry out all other related tasks as needed.

    Qualifications

    Training:

    Bachelor of Computer Science or Computer Engineering or equivalent training or experience.

    Experience:

    3-5 years’ C++ programming experience in the video game sector or embedded systems, or relevant fields.

    Skills:

    • Problem-solving skills;
    • Attention to detail;
    • Good interpersonal and communication skills;
    • Autonomy and ethics in proactive work;
    • Drive to take up major challenges;
    • Define and estimate tasks in an structured way;
    • Ability to adapt to change;
    • Results oriented.

    Knowledge:

    • Basic knowledge in 3D Graphic programming (shaders, real time rendering and rendering pipeline in general or concepts) is an asset;
    • Familiarity with user experience concepts is an asset;
    • Games industry experience preferred;
    • Knowledge of programming design patterns and recognition of programming standards.
    • Knowledge of current trends in graphic design and user interface design;
    • Knowledge of visual programming/node graph an asset;
    • Knowledge of object-oriented programming;
    • Knowledge of source control and multimedia integration.

    Informations supplémentaires

    At Ubisoft, you are welcome as you are. We welcome diversity in all its forms. We are committed to fostering a work environment that is inclusive and respectful of all differences.

    Camille, our talent acquisition specialist, will analyze your application. 

    Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

    We look forward to reading your application !