The 2020 Game Developers Conference has been postponed, but you can now watch eight talks by Ubisoft developers, including four from the Montreal studio, that were originally planned only for conference attendees. Focusing on topics that range from advances in AI technology to workflow organization and sound recording, these talks are a chance to get a peek into industry trends, as well as to learn more about the kinds of tools, tech, and issues our developers encounter.
The eight talks you’ll be able to view are as follows:
- Simon Clavet (Ubisoft Montréal) – Machine Learning Summit: Ragdoll Motion Matching
- Daniel Holden (Ubisoft Montréal) – Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies
- Thomas Tobin (Ubisoft Montréal) – Make Your Artits Love You
- Thomas Tobin (Ubisoft Montréal) – Procedural Tools for Data Handling
- Björn Törnqvist (Ubisoft Massive) – Online Game Technology Summit: Start-And-Discard: A Unified Workflow for Development and Live
- Robert Bantin, Simon Koudriavtsev (Ubisoft Massive) – Finding Space for Sound: Environmental Acoustics
- David Lindh (Ubisoft Massive) – Game Server Performance
- Adam Ritchie (Ubisoft Massive) – NPC Voice Design
These talks are also available on the Ubisoft La Forge and Massive YouTube channels, and will be part of GDCVault.com later in April.
GDC is held annually in March, and gathers more than 30,000 game developers including programmers, artists, producers, game designers, and business leaders. The gathering encourages collaboration and exchanging ideas to solve issues, while working to shape the future of the industry across five days of education, inspiration, and networking. Before this year’s event was postponed, more than 750 presentations were planned, 22 of which were crafted by Ubisoft studios, including three by Ubisoft Montreal.