On March 25, students presented the video game prototypes they developed for the 6th edition of the Ubisoft Game Lab Competition. This year, students had only 10 weeks to deliver a playable 3D video game prototype that adhered to the theme, mandate and constraints imposed by a jury of Ubisoft professionals.
Last Friday, 135 students from 11 different Quebec universities gathered in our studio to present 17 prototypes that reflected this year’s theme, the ocean, and focused on systemic gameplay.
“Systemic gameplay plays an increasingly large role in our jobs, but the concept is not yet clearly defined. It’s a topic that generates very interesting discussions with students,” explained Pier-Luc Papineau, one of the 34 Ubisoft mentors, who was assigned to a team from ÉTS.
To meet the criteria, the prototypes have to:
- include at least two game systems that interact with each other;
- feature three game mechanics that interact with the systems;
- create a gaming loop in which the systems and mechanics are present;
- feature an evolving progression;
- include the use of checkpoints;
- feature a physics component in the gameplay;
- include an artificial intelligence component in the gameplay; and
- feature two art concepts (in the prototype or separately).
The 8 jury members have tested each prototype and will deliberate in the upcoming weeks to award 8 prizes amounting to a total of $22,000. A people’s choice award will also be presented, based on votes cast by students and visitors last Friday.
The award ceremony will be held on April 11. Good luck to all 17 teams!