The games are in! Fusion Jeunesse, in partnership with Ubisoft, held a closing party last night at the SAT (Société des arts technologiques) for high school students who participated in its video game design project. The celebration marked the final stage of the six-month-long adventure, in which the students had to develop video games that were based on creative interpretations of the project’s theme, New France, and incorporate the knowledge they acquired in their Quebec history class. In total, 97 high school students from Montreal and Quebec City participated, and developed a total of 15 video games from start to finish.
Diving into the video game industry… at school!
Launched in class and as an extracurricular activity to deter students from dropping out, the Fusion Jeunesse project integrated subjects from the Ministère de l’Éducation’s curriculum, most notably French, English, history and math. The project also served as a tool to help the teens discover the different jobs available in the video game industry… as well as its challenges! The budding programmers, and sound and graphic designers had to show creativity and determination, and build upon their teamwork, communication and problem-solving skills throughout the project.
“I’m very proud of the work the participants accomplished in the last six months,” says Yohan Cazaux, game designer at Ubisoft Montréal and mentor on Fusion Jeunesse’s game design project. “They worked well together, but mostly they demonstrated how their boundless creativity can help them achieve academic success. I had the opportunity to meet some highly motivated teens who had a willingness to learn. The experience was very rewarding.”
Congratulations to the winning teams!
The jury—made up of Ubisoft experts, a teacher from the École Polytechnique, a student from the École de Technologie Supérieure, and coordinators from Fusion Jeunesse—handed out several awards during the ceremony:
Best video game: Viking de Mingan, Académie Dunton
Best art direction: La revanche d’un soldat déchu, École secondaire Cavelier-de-Lasalle
Best sound design: Alliance hivernale, École secondaire Saint-Laurent
Best game design: Viking de Mingan, Académie Dunton
Best storytelling: La revanche d’un soldat déchu, École secondaire Cavelier-de-Lasalle
Best user interface: La fuite, École secondaire Joseph-François-Perrault
Best use of the theme: Homebound: A New France Tale, LaSalle Community Comprehensive High School
Best technical innovativeness: La montée d’une nouvelle aube, École secondaire de la Pointe-aux-Trembles
Best observance of the production stages: Équipe Agonie inc., École secondaire Joseph-François-Perrault
Remember these names! Because chances are that they will be part of the next generation of Quebec video game designers.
The project would not have been possible without the mentors’ help, as they were available to assist the coordinators and teams throughout the whole process. The knowledge and know-how they shared with the participants were invaluable.
Special thanks go to:
Juan Esteban Diaz