
We had the opportunity to present a keynote talk at the 34th IEEE/ACM International Conference on Automated Software Engineering (ASE’19). The annotated slide deck is available here.
As a world leader in the video game production, we know how much effort and time it takes to produce AAA games. It oftentimes requires hundreds of developers, testers, artists, sound engineers that, collectively, produce tens of thousands of commits scattered in hundreds of thousands of files.