Technical Director Level Design
Full-time - REF5097X
Ubisoft Montreal, an industry leading developer of video games, located in the heart of Montreal’s Mile-End, offers a unique environment where creativity, teamwork and cutting-edge technology bring to life critically acclaimed video games and iconic AAA franchises. You will benefit from a competitive compensation package, an open learning environment, and contribute to an international team driving innovation.
On being a Technical Director at Ubi Montréal
As a Technical Director, you will ensure the quality of the technical content produced by his working unit. You must optimize the team's productivity through pipeline processes by taking online user needs into account. You will also carry out your tasks by adequately determining project needs, implementing effective tools and methods to maximize data integration in the game engine and provide technical support for your team.
The daily life of a Technical Director at Ubi Montréal
The main and routine tasks of the technical director are to:
- Define your team’s technical needs to carry out the creative vision (design and artistic) by validating the game's features and challenging its interpretation to assess its technical feasibility;
- In collaboration with the programming team and other project's TDs, acquire the best internal and external tools to enhance and facilitate the work of your working unit by prototyping technological elements, demanding the adjustment of existing tools, requesting new tools or by validating the effectiveness of tools prior to their deployment on the project;
- Establish the vision for the best work practices and data structures (data and assets) to standardize work practices and ensure the validity and integrity of the data (meet standards and minimize debugging). This is done by drafting pipeline documents, setting out a common classification system, trainings and coaching;
- Determine required enhancements and resolve issues to provide technical support to your working unit by working in close collaboration with programmers and by training certain team members to specialize in resolving specific issues;
- Remain informed of new technical and technological developments to apply these developments to the project whenever relevant and share the project's developments with peers (TDs on other projects and in other working units);
- In collaboration with the person who oversees planning, help plan the work based on the scope of each task and the impact of your working unit in order to establish a compromise between quality objectives and delivery constraints (time, costs, resources, etc.);
- Follow up on the tasks of assistant TDs (if applicable) to assess the progress of the deliverables and coach TDs to ensure that their careers progress;
- Contribute to external tools' selection (engine, plug-in, E-confluence, etc.) as to ensure that working units’ needs are considered by assessing existing tools and helping to design and test new tools whenever necessary;
- Driving the optimization and debugging to fix the issues raised in his field of expertise;
- Carry out all other related tasks.
What it takes to make it
- College diploma in his/her working unit for game design or equivalent;
- Minimum 5 years’ experience in the video game sector or other relevant experiences;
- Experience in his working unit at all game production phases;
- Experience on 2-3 games productions;
- 2 years’ experience as an assistant TD an asset;
- User focus;
- Time and priority management skills;
- Coaching skills;
- Ability to draft technical documents (in French);
- Good communication and interpersonal skills;
- Stress and change management skills;
- Resourcefulness in problem-solving;
- Proficiency in English (good communication skills, ability to draft technical documents).
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.