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Assistant Art Director – For Honor

Full-time - REF18188B

Job description

When you’re an Assistant Art Director at Ubi MTL, your role is centred around inspiration: from the top-down and the bottom-up.

After inspiring the overall artistic vision of a game, you define the direction of its characters or environments. And then empower a group of artists to see it through.

Though you communicate a clear direction, you stay open to its evolution, fostering an environment of creative freedom that allows every artist to come up with ideas that fit the feel of the game and enhance its visual identity.

Throughout production, you shift your focus from the micro-details to the big picture, keeping an eye on how everything comes together and holds as a whole. The ultimate goal? A rich, cohesive, immersive world for players to discover.

What you’ll do

  • Work closely with the art director to help develop the artistic vision of the game;
  • Brainstorm and research to set the artistic direction of your area of ownership (environment or characters);
  • Collaborate with concept artists to translate ideas into inspirational and relevant references and moodboards;
  • Present and explain concepts to artists to connect them to the vision and orient them;
  • Regularly meet with your team to give (and receive) feedback, share suggestions, set benchmarks, find balance between artistic aspects and technical constraints, etc.
  • Team up with other directors to review and validate in-game content to achieve quality + ensure a consistent, unified direction;
  • Stay on top of overall progress, making sure that the art, narrative, design, and tech support each other.

Qualifications

What you bring

  • A solid understanding of art fundamentals (lighting, composition, architecture, anatomy, proportion, etc.), artistic culture (photography, movies, books, comics, etc.) & video game culture;
  • Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush);
  • Art-related experience in the video game industry (or other relevant experience) + leadership experience;
  • Excellent interpersonal and presentation skills;
  • Open-mindedness: you’re receptive to new ideas and fresh perspective;
  • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, design, animation, and so on).

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

What to send our way

Your CV, highlighting your experience, education, skills, and any games shipped

Feel free to share a portfolio of your best work (attach images or send us a link to your personal website or online portfolio).

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