Between 2015 and 2020, Ubisoft will invest more than 8 million dollars in the CODEX program, including more than 1,000 hours per year of mentoring by its employees.
- Stimulating young, enlightened minds and awakening their love of learning by building on video games’ assets.
- Engaging in a collaborative approach with partner organizations, pupils, students and participating faculty.
- Promoting the various stages of video game production as a pedagogical tool.
- Equipping the upcoming generations to work in technological and connected worlds.
- Promoting diversity in various science and technology fields.
CODEX: 19 partners in education and 16 initiatives that encourage students at all levels to stay in school.
For more information about CODEX, please write to: email@example.com.
CODEX IN QUEBEC
Primary school (5 to 12 years old)
The Breakfast Club of Canada has been nourishing children’s potential by making sure as many of them as possible have access to a healthy morning meal before school, in an environment that allows their self-esteem to grow and flourish. Since 2009, Ubisoft and its employees have actively been actively raising funds on a yearly basis to support this important cause.
Kids Code Jeunesse is dedicated to giving every Canadian child the chance to learn to code. Sharing a common conviction that learning computer programming helps inspire the younger generation and develop new skills, Ubisoft Montreal has been supporting Kids Code Jeunesse since Fall 2015.
The Carrefour des enfants de St-Malo provides to children aged 5 to 12 from the St-Sauveur neighborhood in Quebec City a place for listening and belonging that promotes the harmonious development of their personality. It prevents school dropout by offering homework help to these children coming from underprivileged neighborhood. Since 2013, Ubisoft and its employees engage in annual fundraising to help this cause they feel strongly about.
Highschool and Cegep (12 à 19 years old)
Through the course of the video game creation project, student teams from participating high schools must create one video game per team and pass through all the game creation and promotion stages while benefitting from regular follow-ups with Ubisoft mentors. The project coordinators – university students – follow a number of trainings developed by Ubisoft to help the young participants realise their mandate. Applying teamwork, discovering careers in the video game industry and demonstrating creativity in the face of problem solving are at the heart of this project, custom-made for the students.
Academos connects youth aged between 14 and 30 with the reality of the labour market and helps them fulfil their professional dreams to ensure a well-educated, qualified and prosperous society. 21 employees from Ubisoft Montreal are currently registered as mentors on Academos’ online platform.
University (19 years old +)
The students’ objective is to develop, in 10 weeks, playable 3D-video-game prototypes while adhering to the theme, mandate and constraints provided by a jury of Ubisoft professionals. Teams can be multidisciplinary, inter-faculty or inter-university in order to cover all trades required to complete their projects and each of them can count on the support of two Ubisoft mentors. At the end of the Competition, the jury rewards the work carried out by teams according to different categories and $22,000 worth of scholarships are awarded to the winning teams. Furthermore, Ubisoft guarantees to grant at least 10 internships or jobs among the participants in the Competition.
Three bursaries totaling $10,000 per university are awarded to students who stand out, particularly in their academic performance. The bursaries aim to reward exceptional academic standing, excellent academic records for women in engineering in addition to the resolution of a technological challenge. This challenge is presented in the form of a contest, where Ubisoft Montréal provides students with a problem often faced by production teams, from which they are tasked to propose possible solutions.
Ubisoft finances two research chairs as part of their university-level initiatives. Respectively, they focus on the development of new technologies and artificial intelligence programming language, as well as the emotional monitoring of players.
Mosaïc is HEC Montreal’s multidisciplinary training and research center specialised in the management of innovation and creativity. Its mission is to encourage leaders and organisations to be more innovative by drawing inspiration from methodologists in the creative industry to help them evolve their practice.
Each year, a team of Ubisoft Montreal employees composed of recruiters and programmers visit Quebec engineering faculties to meet students and present conferences on technological subjects. This is an occasion for students to discover the technology used at Ubisoft and to unearth internship opportunities in computer and software engineering.
In order to identify our future talents, the studio put together a series of activities and events on University campuses. Ubisoft Montreal is closely collaborating with students, teachers and games clubs to guide and enlighten the choices of those interested by a career in video games.
Motion Capture Trainings
In partnership with the National School of Theatre and the Dawson College (Professional Theatre Program), Ubisoft offers to 2 groups of 8 to 10 graduating students per year the chance to attain a specialization in the motion capture field, opening their horizons towards a career in the video game industry.