DESCRIPTION OF THE ACADEMIA SUMMER SCHOOL
The Summer School aims to provide university graduates with the production skills and experience they need to work in the video game industry. It welcomes up to 25 students chosen among the participants in the Academia Game Lab Competition.
The Summer School students are placed in real production conditions during a paid internship of approximately eight weeks. They develop a game from the winning prototype of the Game Lab Competition by following each step of the production process: mandate, design, preproduction, production and delivery.
CONDITIONS FOR PARTICIPATION - 2014 EDITION
Participants in the Summer School must meet the following conditions:
* Have participated in the Academia Game Lab Competition earlier in the year.
* Be selected to participate in the Summer School at the end of the Competition based on an individual evaluation.
* Hold a valid Canadian work permit, if needed.
Furthermore, they must follow the regulations and calendar of the Competition given upon their registration to the Academia Game Lab Competition.
A FEW DATES – - 2014 EDITION
April 17, 2014: Academia awards presentation and announcement of the participants to the Academia Summer School.
April 30, 2014: Beginning of the Summer School.
June 20, 2014: End of the Summer School.
June 26, 2014: Public presentation of the game developed at the Summer School.
GAMES PRODUCED DURING THE ACADEMIA SUMMER SCHOOL
2014 - BOOK BRAWL
2013 - SHINE
Only on PC.
OS: Windows 7 and higher.
Processor: 2 GHz Quadl-Core CPU.
Memory: 4 GB RAM.
Hard disk space: 6.7 GB.
Video card: Graphics card with Shader Model 3 support, 1 GB of video memory.
Sound: Headphones or surround sound system are strongly suggested.
Additional details: Plug Microsoft Xbox Gamepad before opening the game.
2012 - PIXEL TROUBLE
2011 - ANTHUMBRA
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