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Timeline

Ubisoft Montreal: over 2,300 employees, world-renowned franchises and an amazing work environment.

HELIX

Helix’ mission is to contribute to the improvement of cinematographic aspects of our games, and use the in-game content to produce linear and interactive content. The team focuses on the exploitation of game assets for the production of gameplay trailers and interactive television content. In addition, Helix ensures the execution of new initiatives: real-time compositing, TGF coproduction and the development of game-to-film/film-to-game tools and pipelines.

HELIX

MOCAP Studio

Since the opening of its first motion capture studio in 2005, Ubisoft has developed a great expertise in mocap. A second studio opened its doors within the Ubisoft Montreal office in 2011.

MOCAP Studio

Technology Group

The Technology Group, composed of 180 people, creates software and middleware for production teams, and works on research and development.

Technology Group

UBIWORKSHOP

Ubiworkshop is Ubisoft Montreal’s transmedia division. Launched in 2010, this service aims at expanding the brands beyond video games. They have published the Assassin’s Creed Encyclopedia, dozens of comic books and novels, along with collectables and branded articles of clothing.

UBIWORKSHOP

UPLAY

Launched in 2009, Uplay is an online game and interaction service aiming to unite all fans of Ubisoft brands, regardless of where they live. Uplay has over 25 million subscribers and offers online content for 20 Ubisoft games. Ubisoft is the only third-party developer to offer such a platform to its consumers.

 

UPLAY

User Research Lab

Since 2003, the User Research Lab has welcomed specific players who test games currently in development. Their hard work allows developers to better understand the interactions between the consumer and the game, and modify certain aspects when needed.

User Research Lab