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        <title>Ubisoft Montreal :: RSS</title>
        <link>http://montreal.ubisoft.com/en/actualites/feed</link>
	    <description>Ubisoft Montreal :: RSS</description>
	    <dc:language>en-ca</dc:language>
	    <dc:creator>stef@stefetmarie.com</dc:creator>
	    <dc:rights>Copyright 2013</dc:rights>
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-reports-full-year-2012-13-sales-and-earnings-figures</link>
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		<description><![CDATA[ Performance at the upper end of the recently-raised target ranges
- Annual sales up 18% to €1,256 million
- Non-IFRS operating income up 79% to €100 million 

Initial targets for fiscal 2013-14
 ]]></description>  
		<content:encoded><![CDATA[ <p><strong>Paris, May 15, 2013</strong> &ndash; Today, Ubisoft released its sales and earnings figures for the fiscal year ended March 31, 2013.</p>
<p><em>Ubisoft now presents non-IFRS information in its earnings releases as Group Management considers that &ldquo;Non-IFRS operating income&rdquo; and &ldquo;Non-IFRS net income&rdquo; &ndash; which are measures that are not prepared strictly in accordance with IFRS &ndash; are relevant indicators of the Group&rsquo;s operating and financial performance. Management uses them to run the Group&rsquo;s business as they are the best reflection of its recurring performance and exclude the majority of non-operating and non-recurring items. &ldquo;Non-IFRS operating income&rdquo;, &ldquo;Non-IFRS net income&rdquo; and &ldquo;Non-IFRS earnings per share&rdquo; are comparable to the following three previously-used indicators: &ldquo;Current operating income before stock-based compensation&rdquo;, &ldquo;Net Income before non-recurring items and stock-based compensation&rdquo; and &ldquo;Earnings per share before non-recurring items and stock-based compensation&rdquo;.</em></p>
<p>Commenting on these results, Yves Guillemot, Chief Executive Officer, stated <em>"In 2012-13 our financial performance outstripped the targets that we had announced a year ago, notably with non-IFRS operating income up 79% and higher-than-expected cash generation. The expertise and talent of our teams enabled Ubisoft to manage the year&rsquo;s difficult market conditions and the drop in the casual segment remarkably well. In addition, the success of Far Cry 3 confirmed our strong comeback in the major segment of shooter games.&rdquo; Guillemot continued "We began fiscal 2012-13 with two major franchises: Assassin&rsquo;s Creed and Just Dance. Twelve months later, we have substantially extended our reach by establishing Far Cry as another major franchise, building upon the great potential for our newest brand, Watch Dogs, and making our online/digital segment an increasingly significant part of our business. The steady rise in our operating and financial performance during the last three years is the direct result of the long-term investments we have made, with the continued development of our creative capacity and the bolstering of our expertise in online activities.&rdquo;</em></p>
<p><strong>Sales<br /></strong>Full-year sales for 2012-13 totaled &euro;1,256 million, up 18.4% (or 13.5% at constant exchange rates) compared with the &euro;1,061 million recorded for 2011-12.</p>
<p>Sales for the fourth quarter of 2012-13 came to &euro;175 million versus &euro;161 million in the corresponding prior-year period, representing an increase of 8.7% (or 9.9% at constant exchange rates). This fourth-quarter sales figure is at the upper end of the target range of &euro;159&nbsp;million to &euro;179 million issued when Ubisoft released its sales figures for the third quarter of 2012-13.</p>
<p>Ubisoft&rsquo;s sales performance in fiscal 2012-13 reflects the following:</p>
<ul>
<li>
<p>&euro;928 million in revenue generated from games for core gamers, up 60% year on year confirming Ubisoft&rsquo;s strong comeback in this category. The increase was fueled by record-breaking sales for Assassin&rsquo;s Creed<sup>&reg;</sup> 3 (more than 12.5 million sell-in and digital units) and Far Cry<sup>&reg;</sup> 3 (6 million sell-in and digital units), as well as by sustained revenues of the free-to-play game The Settlers<sup>&reg;</sup> Online.</p>
</li>
</ul>
<ul>
<li>
<p>&euro;328 million in revenue from casual games, representing a year-on-year contraction of 32% and accounting for 26% of total sales (versus 46% in 2011-12). In this context, Just Dance<sup>&reg;</sup> 4 confirmed its strength and status as one of the industry&rsquo;s major franchises with 8.5 million units sold in and a revenue decline of just 14% in value terms.</p>
</li>
</ul>
<p>Online/digital sales leaped 86% to &euro;148 million (included in the core and casual games figures above), which represented 11.7% of the Group&rsquo;s total sales.</p>
<p>In 2012-13, back-catalog sales dipped slightly by 4% to &euro;206 million, thanks to sharp growth in online and digital back-catalog sales that partly offset the decrease for the retail back catalog.</p>
<p><strong>Main income statement items<br /></strong>Gross profit totaled &euro;913.5 million (72.7% of sales) in 2012-13, up significantly on the &euro;718.1&nbsp;million (67.7% of sales) recorded for 2011-12. Gross margin has risen steadily since 2010-11, with the increase during the past 12 months driven by higher average net selling prices for core gamer titles and Just Dance<sup>&reg;</sup> 4, and by a sharp rise in high margins online sales.</p>
<p>Non-IFRS operating income came to &euro;100.3 million versus &euro;56.0 million in 2011-12. The 2012-13 figure is higher than the top end of the guidance announced a year ago of between &euro;70&nbsp;million and &euro;90 million, and is at the upper end of the recently-raised target of between &euro;90 million and &euro;100 million. This performance reflects a combination of the following factors:</p>
<ul>
<li>
<p>A &euro;195.4 million increase in gross profit.</p>
</li>
</ul>
<ul>
<li>
<p>A &euro;79.8 million rise in R&amp;D expenses, which totaled &euro;428.2 million (representing 34.1% of sales), versus &euro;348.4 million (32.8% of sales) in 2011-12.</p>
</li>
</ul>
<ul>
<li>
<p>A &euro;71.3 million increase in total SG&amp;A expenses to &euro;385.0 million (30.6% of sales) from &euro;313.7 million (29.6% of sales) in 2011-12:</p>
</li>
</ul>
<p>&minus;&nbsp;&nbsp;&nbsp; Variable marketing expenses represented 18.2% of sales (&euro;228.7 million) compared with 16.7% (&euro;177.1 million) in 2011-12. The increase was notably due to the fact that these expenses are always higher at the end of a console cycle.</p>
<p>&minus;&nbsp;&nbsp;&nbsp; Structure costs corresponded to 12.4% of sales (&euro;156.3 million) compared with 12.9% (&euro;136.6 million) in 2011-12.</p>
<p>Non-IFRS net income totaled &euro;69.2 million in 2012-13, representing non-IFRS diluted earnings per share of &euro;0.71, versus &euro;37.4 million and &euro;0.39 respectively in 2011-12.</p>
<p>IFRS net income stood at &euro;64.8 million, representing IFRS diluted earnings per share of &euro;0.67, compared with &euro;37.3 million and &euro;0.39 respectively in 2011-12.</p>
<p><strong>Main non-IFRS cash flow statement and balance sheet items</strong><strong>&nbsp;<br /></strong>Non-IFRS Cash flows from operating activities came to &euro;28.4 million compared with &euro;8.2 million in 2011-12. This reflects a positive &euro;58.9 million in non-IFRS cash flow from operations (versus a negative &euro;27.0 million in 2011-12) and a &euro;30.5 million increase in non-IFRS working capital requirement (against a &euro;35.1&nbsp;million reduction in 2011-12).</p>
<p>At March 31, 2013 Ubisoft had a net cash position of &euro;104.6 million versus &euro;84.6 million at March 31, 2012. This year-on-year change is primarily attributable to:</p>
<ul>
<li>
<p>The above-mentioned &euro;28.4 million non-IFRS cash inflow from operating activities.</p>
</li>
</ul>
<ul>
<li>
<p>&euro;25.0 million in purchases of tangible and intangible assets. &nbsp;</p>
</li>
</ul>
<ul>
<li>
<p>&euro;4.6 million in cash outflows for business acquisitions.</p>
</li>
</ul>
<ul>
<li>
<p>A &euro;5.6 million inflow from capital increases.</p>
</li>
</ul>
<ul>
<li>
<p>&euro;10.7 million from sales of Gameloft shares.</p>
</li>
</ul>
<ul>
<li>
<p>A &euro;4.8 million positive currency effect.</p>
</li>
</ul>
<p><strong>Outlook<br /></strong><span style="text-decoration: underline;">Full-year 2013-14</span></p>
<p>Yves Guillemot stated, <em>"Assassin&rsquo;s Creed and Just Dance have joined the prestigious club of the 20 best-selling brands for the current generation of consoles, ranking fifth and twelfth respectively. This performance was achieved thanks to high quality levels and regular releases &ndash; two key characteristics found in each of the highest-performing brands in this console cycle. Our franchises are underpinned by recognized creative know-how and premier development capacity. With more than 7,000 developers, Ubisoft has the necessary caliber to offer its fans exceptionally rich and immersive gaming experiences on a regular basis."</em></p>
<p>Guillemot concluded,<em> "A new console cycle is beginning and it will offer players an unrivalled experience. They will see a major leap in quality with an extraordinary level of immersion as well as the incorporation of all of the innovations developed in recent years in online and social games, giving players the opportunity to create their own experiences and share them within their communities. In order to reap the full benefit of the strong growth expected from the launch of these new consoles, we are integrating into our next blockbusters all of the expertise we have built up over recent years through our online games such as Settlers Online, Trackmania, Howrse and Trials Evolution, as well as our online services platform Uplay which offers us a strategic link with players. Our experience in connected gaming, the quality of our brands and our ability to regularly release major titles, will be vital strengths for capturing new market share and will serve as key growth drivers for the coming years.&rdquo;</em></p>
<p>The Company&rsquo;s initial targets for full-year 2013-14&nbsp;are sales of between &euro;1,420 million and &euro;1,450 million, and non-IFRS operating income of between &euro;110 million and &euro;125 million.</p>
<ul>
<li>
<p>Revenue generated from games for core gamers is expected to rise strongly, with notably the launch of five major titles versus three last year. This line-up includes Assassin&rsquo;s Creed<sup>&reg;</sup> 4 Black Flag<sup>TM</sup>, Tom Clancy&rsquo;s Splinter Cell<sup>&reg;</sup> Blacklist<sup>TM</sup>, Watch Dogs<sup>TM</sup>, and two titles that have not yet been announced, including one new creation.</p>
</li>
</ul>
<ul>
<li>
<p>Revenue generated from casual games is expected to represent less than 20% of total sales.</p>
</li>
</ul>
<ul>
<li>
<p>Online/digital sales are set to see sharp growth, fueled by digital distribution and the launch of new free-to-play titles, including The Mighty Quest for Epic Loot<sup>TM</sup>, Anno<sup>&reg;</sup> Online and Might &amp; Magic<sup>&reg;</sup> Heroes<sup>&reg;</sup> Online.</p>
</li>
</ul>
<p><span style="text-decoration: underline;">Sales for the first quarter of 2013-14</span></p>
<p>The first quarter of 2013-14 will see the following main launches:</p>
<ul>
<li>
<p>Call of Juarez<sup>&reg;</sup> The Gunslinger and Far Cry<sup>&reg;</sup> 3 Blood Dragon through digital distribution on PC, PSN and XBLA</p>
</li>
<li>
<p>Trackmania&trade; 2 Stadium through digital distribution on PC</p>
</li>
</ul>
<p>The Group expects first-quarter 2013-14 sales to amount to approximately &euro;70 million, representing a contraction of 47% compared with the first quarter of 2012-13 &ndash; a period that saw the release of Tom Clancy&rsquo;s Ghost Recon Future Soldier<sup>&reg;</sup>.</p>
<p><strong>Recent significant events<br /></strong><span style="text-decoration: underline;">Market share</span>: In the first three months of calendar 2013, Ubisoft was the number 4 independent publisher in the United States, with 7.7% market share (compared to number 3 and 7.1% one year earlier) and number 3 in Europe with 10.2% market share (compared to number 3 and 8.2%).</p>
<p><span style="text-decoration: underline;">Acquisition of the remaining stake in Related Designs</span>: Ubisoft previously owned 29.95% of Related Designs and has acquired the remaining 70.05% in a cash transaction. As part of Ubisoft, Related Designs&rsquo; experienced 65-person staff will continue development of the browser-based free-to-play MMO game Might &amp; Magic&reg; Heroes&reg; Online, and will work on future titles in partnership with Blue Byte, Ubisoft&rsquo;s studio based in D&uuml;sseldorf.</p>
<p><span style="text-decoration: underline;">Bond placement</span>: Ubisoft has placed &euro;40 million worth of bonds with a five-year term and a 3.038% coupon.</p>
<p><strong><em><span style="text-decoration: underline;">Non-IFRS financial information</span></em></strong></p>
<p><em>Ubisoft now presents non-IFRS information in its earnings releases as Group Management considers that &ldquo;Non-IFRS operating income&rdquo; and &ldquo;Non-IFRS net income&rdquo; &ndash; which are measures that are not prepared strictly in accordance with IFRS &ndash; are relevant indicators of the Group&rsquo;s operating and financial performance. Management uses them to run the Group&rsquo;s business as they are the best reflection of its recurring performance and exclude the majority of non-operating and non-recurring items. &ldquo;Non-IFRS operating income&rdquo;, &ldquo;Non-IFRS net income&rdquo; and &ldquo;Non-IFRS earnings per share&rdquo; are comparable to the following three previously-used indicators: &ldquo;Current operating income before stock-based compensation&rdquo;, &ldquo;Net Income before non-recurring items and stock-based compensation&rdquo; and &ldquo;Earnings per share before non-recurring items and stock-based compensation&rdquo;. A reconciliation between the IFRS and non-IFRS measures is provided in the appendices to this press release.</em></p>
<p><strong><span style="text-decoration: underline;">Disclaimer<br /><br /></span></strong>This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on July 02, 2012 with the French Financial Markets Authority (<em>l&rsquo;Autorit&eacute; des March&eacute;s Financiers</em>)).</p>
<p><span style="text-decoration: underline;">&nbsp;</span></p>
<p>&copy; 2012 Ubisoft Entertainment. All rights Reserved. Just Dance, Watch Dogs, Uplay Logo, Tom Clancy, Ghost Recon, Ghost Recon Future Soldier, Splinter Cell, Assassin&rsquo;s Creed, Far Cry, , Might &amp; Magic, Heroes, The Mighty Quest for Epic Loot, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. countries. Anno and The Settlers are trademarks of Ubisoft GmbH in the U.S. and/or other countries. Trackmania logo is a trademark of Nadeo in the US and/or other countries. Nadeo is a Ubisoft Entertainment company. Howrse is a trademark of Owlient in the U.S. and/or other countries. Owlient is a Ubisoft Entertainment company. Trials Evolution is a trademark of Redlynx in the US and/or other countries. Redlynx is a Ubisoft Entertainment company.</p>
<p><em>&copy; 2013 Ubisoft Entertainment and Techland Sp. z o.o. All Rights Reserved. Call of Juarez marks are trademarks of Ubisoft Entertainment and Techland. Techland and Chrome Engine are trademarks of Techland Sp. z o.o. </em></p>
<p><em>SPARTACUS: TM &amp; &copy; Starz Entertainment, LLC.&nbsp; All Rights Reserved. STARZ and related service marks are the property of Starz Entertainment, LLC. Game Software &copy; 2012 Ubisoft Entertainment. All Rights Reserved. </em></p>
<p><em>&copy; 2012 Ubisoft Entertainment. All Rights Reserved. The Towers logo, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Babies&ldquo;R&rdquo;Us, Toys&ldquo;R&rdquo;Us, and the associated brand trademarks are marks of and used under license from Geoffrey, LLC, and Toys &ldquo;R&rdquo; Us (Canada) Ltd., subsidiaries of Toys&ldquo;R&rdquo; Us, Inc.</em></p>
<p><em>&copy; 2002- 2013&nbsp; CBS Broadcasting Inc. and Daltrey Funding LLC. All Rights Reserved.&nbsp; CSI: MIAMI&nbsp; in USA is a trademark of CBS Broadcasting Inc. and outside USA is a trademark of Daltrey Funding LLC. Software &copy; 2013 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.</em></p>  ]]></content:encoded>
		<pubDate>Wed, 15 May 2013 11:41:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/shine-presented-by-ts-wins-the-2013-edition-of-the-academia-awards</link>
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		<description><![CDATA[ <p>Project&nbsp;<em>Shine</em>, presented by the &Eacute;cole de Technologie Sup&eacute;rieure (&Eacute;TS) was crowned winner of the 2013 Ubisoft Game Lab Competition, at the Academia Awards ceremony&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>Project <em>Shine</em>, presented by the &Eacute;cole de Technologie Sup&eacute;rieure (&Eacute;TS) was crowned winner of the 2013 Ubisoft Game Lab Competition, at the Academia Awards ceremony held yesterday evening at Sid Lee. The team behind this project is now moving on to the Ubisoft Summer School, an eight-week paid internship where team members will have the chance to fully develop the prototype presented during the contest.</p>
<p>Yesterday, after two days of pitches and a half day of jury deliberations, Ubisoft Montr&eacute;al finally announced which of the 12 prototypes will be the primary project for this year&rsquo;s Summer School, taking place from May 1<sup>st</sup> to June 21<sup>st</sup>, 2013. In addition to the winning team, a minimum of two students per participating university will also be joining the Summer School, for a total of 36 students.&nbsp;</p>
<p>Last year, seven Quebec universities took part in the Ubisoft Game Lab Competition. This year, twelve institutions from Quebec, Canada and the United-States were registered. &ldquo;The mission of Academia is to create opportunities to inspire the creative leaders of tomorrow. The high quality of the projects presented this year is a testament to the next generation&rsquo;s talent&rdquo;, says Philippe Turp, Director of institutional relations and special projects at Ubisoft Montr&eacute;al. &nbsp;</p>
<p>Eight other prizes were awarded to the most outstanding team in the following categories:</p>
<ul>
<li><strong>Best Design</strong> : <em>Shine</em>, presented by &Eacute;TS</li>
<li><strong>Best Animation</strong> : <em>Lacerta</em>, presented by Centre NAD</li>
<li><strong>Best Art Direction</strong> : <em>Shine</em>, presented by &Eacute;TS</li>
<li><strong>Best Technical Innovation</strong> : <em>Quilby Ball</em>, presented by Champlain College of Vermont</li>
<li><strong>Best Marketing Strategy</strong> : <em>Euphoria Origins</em>, presented by UOIT (University of Ontario &ndash; Institute of Technology)</li>
<li><strong>Best Creativity and Use of the Theme</strong> : <em>Reveal</em>, presented by University of Utah</li>
<li><strong>Best Presentation</strong> : <em>Quilby Ball</em>, presented by Champlain College of Vermont</li>
<li><strong>Jury&rsquo;s Special Award</strong> : <em>Duality</em>, presented by McGill University</li>
</ul>
<h4>About Academia</h4>
<p>Academia is a series of programs and activities created by Ubisoft Montr&eacute;al whose mission is to encourage the next generation of digital media experts by introducing and educating young people from age 12 to 25 to the video games trades and production methods through learning activities.</p>  ]]></content:encoded>
		<pubDate>Fri, 12 Apr 2013 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-announces-new-titles-in-digital-release-line-up</link>
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		<description><![CDATA[ <p>Today, Ubisoft&reg; announced its new line-up of digital titles, adding to the portfolio of games to be released in the coming months.</p> ]]></description>  
		<content:encoded><![CDATA[ <p><strong>MONTR&Eacute;AL &mdash; April 11, 2013 &mdash;</strong> Today, Ubisoft&reg; announced its new line-up of digital titles, adding to the portfolio of games to be released in the coming months.</p>
<h4>Far Cry&reg; 3 Blood Dragon</h4>
<p>Developed by Ubisoft Montreal, Far Cry 3 Blood Dragon lets players get the girl, kill the bad guys and save the world in a VHS-era vision of the future!&nbsp; As Sergeant Rex Colt, you are part man, part machine, all American.&nbsp; You are a state-of-the art Mark IV cyber-commando on a mission...of vengeance.&nbsp; You&rsquo;re out to bring down your old commanding officer and his battalion of ruthless killer cyborgs and you&rsquo;ll stop at nothing to get the job done.&nbsp; Hollywood action icon Michael Biehn (The Terminator, Aliens, and The Abyss), returns in this explosive 1980s style sci-fi vision of a dark future.&nbsp; Turn off your VCR, plug in your video game cabinet, and get ready to experience all of the thrills of Far Cry 3 Blood Dragon, releasing May 1, 2013 as a stand-alone digital title. All PC pre-orders will receive a free copy of the soundtrack by Power Glove.&nbsp; And yes, we do have Blood Dragons shooting lasers from their eyes!&nbsp;</p>
<h4>Flashback</h4>
<p>To celebrate its 20th anniversary, Flashback is back in 3D and HD.&nbsp; Updated for the new millennium by its original creator and rendered in 3D by the power of the unreal engine, a new generation of players can now experience a game that helped define sci-fi Action/Adventure games.&nbsp;</p>
<p>Conrad is back to save humanity from an invasion of alien Morphs set on absorbing our minds and incorporating our species!&nbsp; Rolling and shooting, always ready for another fight, help Conrad save the world and his girlfriend.&nbsp; You&rsquo;ll find everything you always liked in this classic that set standards of the genre in the 90&rsquo;s, and brought up to speed with the 21st century technology and expectations.&nbsp;</p>
<h4>Cloudberry Kingdom</h4>
<p>Unhappily ever after?&nbsp; That&rsquo;s how it starts.&nbsp; The Orb resurfaces and the classic characters return.&nbsp; Kobbler with his mania, Princess with her endless boredom.&nbsp; It&rsquo;s only a matter of time before Bob, our hero, shows up to put order back to madness.&nbsp; Three powers struggle for victory and the fate of Cloudberry Kingdom hangs in the balance.&nbsp; What will become of the retired hero, Bob?&nbsp; Will saving Princess one last time win her love?&nbsp; Could true love stop Kobbler and the power of the Orb?&nbsp; No, probably not.&nbsp; But hey, it&rsquo;s worth a shot.&nbsp;</p>
<p>Welcome to Cloudberry Kingdom, the first ever platformer with fully randomly generated levels.&nbsp; Every level is brand new and never seen before.&nbsp; The difficulty level can match any need, from the casual to the hardcore.&nbsp;</p>
<p>Developed by crowd-funded Pwnee Studios, Corp, Cloudberry Kingdom will be published and distributed by Ubisoft Entertainment, Summer 2013. &nbsp; &nbsp;</p>  ]]></content:encoded>
		<pubDate>Thu, 11 Apr 2013 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-acquires-remaining-stake-in-related-designs</link>
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		<description><![CDATA[ <p>Today, Ubisoft announced the acquisition of Related Designs, a leading German development studio for PC strategy games, including the critically-acclaimed Anno<sup>TM</sup> franchise. Ubisoft previously&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>MONTREAL &mdash; April 11, 2013 &mdash;</strong> Today, Ubisoft announced the acquisition of Related Designs, a leading German development studio for PC strategy games, including the critically-acclaimed Anno<sup>TM</sup> franchise. Ubisoft previously owned 29.95% of the company and is acquiring the remaining 70.05% in a cash transaction.&nbsp;</p>
<p>Established in 1995, Related Designs is a highly accomplished studio known for creating the award-winning PC titles Anno 1701<sup>TM</sup>, Anno 1404<sup>TM</sup>, Anno 2070<sup>&reg;</sup> as well as real-time strategy games such as No Man&acute;s Land and Castle Strike. As part of Ubisoft, Related Designs&rsquo; experienced 65-person staff will continue development of the browser-based free-to-play MMO game Might &amp; Magic<sup>&reg;</sup> Heroes<sup>&reg;</sup> Online, and will work on future titles in partnership with Blue Byte, a Ubisoft studio.</p>
<p>&ldquo;Bringing the talented teams from Related Designs into the fold at Ubisoft is a mutually beneficial evolution of the relationship that we&rsquo;ve had with this great studio for the past six years,&rdquo; said Odile Limpach, Managing Director at Ubisoft&rsquo;s Blue Byte studio. &ldquo;This extremely fruitful cooperation can now advance thanks to the joint teams of Blue Byte and Related Designs more easily sharing experiences and resources. Together we will continue developing awesome games, including Might and Magic Heroes Online, which we hope will become a leading free-to-play title for Ubisoft.&rdquo;</p>
<p>&ldquo;We&rsquo;re happy to formally join Ubisoft,&rdquo; said Thomas Pottk&auml;mper, Managing Director, Related Designs. &ldquo;This move validates our longstanding partnership and provides our teams with additional resources to expand upon their great work.&rdquo;</p>  ]]></content:encoded>
		<pubDate>Thu, 11 Apr 2013 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-montral-announces-the-appointment-of-francis-baillet-and-cdric-orvoine</link>
		<guid isPermaLink="false">http://montreal.ubisoft.com/en/actualites/item/ubisoft-montral-announces-the-appointment-of-francis-baillet-and-cdric-orvoine</guid>
		<description><![CDATA[ <p>Today, Ubisoft Montr&eacute;al announced the appointment of Francis Baillet as Vice-President, Corporate Affairs and C&eacute;dric Orvoine as Vice-President, Human Resources and Communications.</p> ]]></description>  
		<content:encoded><![CDATA[ <p>NOTICE OF APPOINTMENT<br /> For immediate release</p>
<p align="center"><strong>UBISOFT MONTR&Eacute;AL ANNOUNCES THE APPOINTMENT OF FRANCIS BAILLET AND C&Eacute;DRIC ORVOINE</strong></p>
<p>Montr&eacute;al, April 9, 2013 &ndash; Today, Ubisoft Montr&eacute;al announced the appointment of Francis Baillet as Vice-President, Corporate Affairs and C&eacute;dric Orvoine as Vice-President, Human Resources and Communications.</p>
<p>As Vice-President, Corporate Affairs, Francis will now dedicate his efforts to defining and monitoring our strategic investments, furthering our relations with government authorities as well as developing business partnerships with our institutional and corporate counterparts.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p>Since 2007, Francis played a major role in the studio&rsquo;s progression: the emphasis on talent development, the sustained hires that allowed the studio to grow by 65%, the creation of the daycare center and the health clinic are among his most notable achievements.&nbsp;&nbsp;&nbsp;</p>
<p>&ldquo;In a very competitive and rapidly evolving business environment, we must, more than ever, prioritise our investments and build the partnerships that will allow us to reach our long term objectives. Francis is fully aware of the industry&rsquo;s challenges, and I am convinced that he will be very successful in fulfilling his new mandate.&rdquo; said Yannis Mallat, CEO, Ubisoft Montr&eacute;al and Toronto.</p>
<p>As for C&eacute;dric Orvoine, after the successful completion of his recent mandate as interim General Manager at the Toronto studio and after nine years of experience at Ubisoft, he is appointed as Vice-President, Human Resources and Communications.</p>
<p>&laquo;&nbsp;The development of talent, in the context of an industry shift, is one of the main pillars for our future successes. With Cedric&rsquo;s several years of experience as the studio&rsquo;s Communications Director, his understanding of the group&rsquo;s strategic positioning, and the successful completion of his mandate as interim General Manager at the Toronto studio, I am convinced that he has the competencies and the personality to meet this new challenge.&rdquo; mentioned Yannis Mallat.</p>  ]]></content:encoded>
		<pubDate>Tue, 09 Apr 2013 00:00:00 -0400</pubDate>  
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		<description><![CDATA[ <p>Conference Attendees Can See Exclusive Footage and New Content for Assassin&rsquo;s Creed<sup>&reg;</sup> IV Black Flag&trade;, Watch Dogs&trade; and&nbsp;Tom Clancy&rsquo;s Splinter Cell<sup>&reg;</sup>&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><em>Conference Attendees Can See Exclusive Footage and New Content for Assassin&rsquo;s Creed<sup>&reg;</sup> IV Black Flag</em><em>&trade;</em><em>, Watch Dogs&trade; and&nbsp;</em><em>Tom Clancy&rsquo;s Splinter Cell<sup>&reg;</sup> Blacklist&trade;</em></p>
<p><strong>SAN FRANCISCO &mdash; MARCH 8, 2013 &mdash;</strong> Today, Ubisoft<sup>&reg;</sup> announced its lineup for PAX East, including Assassin&rsquo;s Creed<sup>&reg;</sup> IV Black Flag<em>&trade;</em>, Tom Clancy&rsquo;s Splinter Cell<em><sup>&reg;</sup></em> Blacklist&trade;, Watch Dogs&trade; and a number of acclaimed digital, PC and iOS titles. Attendees can check out Ubisoft&rsquo;s lineup at booths 824 and 836 at the Boston Convention and Exhibition Center on March 22-24, 2013.</p>
<p>PAX East attendees that visit the Assassin&rsquo;s Creed IV Black Flag fully-enclosed theater will be treated to an exclusive look at the newest Assassin&rsquo;s Creed world set during the Golden Age of Pirates. &nbsp;Meet our new hero, the brash and brutal Edward Kenway, a pirate trained by assassins. Session attendees will also receive a special-edition Assassin&rsquo;s Creed IV Black Flag inflatable cutlass sword (while supplies last) and can take sharable pictures in a photo booth featuring our new hero.</p>
<p>Attendees will also have the opportunity to see a new demo of Tom Clancy&rsquo;s Splinter Cell Blacklist, the next blockbuster title in the critically acclaimed Tom Clancy franchise. Special operative Sam Fisher is back and in control of the newly formed Fourth Echelon as he seeks to combat a group of terrorists behind &ldquo;The Blacklist,&rdquo; a series of escalating attacks on U.S. interests.</p>
<p>Never-before-seen Watch Dogs content will be unveiled in a closed theater presentation at the booth. All theater attendees will receive a PAX exclusive Watch Dogs lanyard (while supplies last). Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago&rsquo;s central operating system &#40;ctOS&#41; and control almost every element of the city. Aiden will be able to tap into the city&rsquo;s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.</p>
<h4>Consumer Booths</h4>
<p>PAX East attendees who visit Ubisoft&rsquo;s booth can play some of this year&rsquo;s most highly anticipated PC titles like ShootMania<sup>&reg;</sup> Storm, Might &amp; Magic<sup>&reg;</sup> Heroes<sup>&reg;</sup> VI Shades of Darkness and Might &amp; Magic&reg; Duel of Champions Online Card Game, also available on iOS.</p>
<p>Additionally, attendees can experience hands on demos of Spartacus Legends<em>&trade;</em>&nbsp;playing favorite combat moments from the show or; live the epic journey of a ruthless bounty hunter with Call of Juarez<sup>&reg;</sup> Gunslinger on Microsoft Xbox Live&reg; Arcade and Sony PlayStation Network<sup>TM</sup>.</p>
<h4>Pre-Order Incentives</h4>
<p>Attendees can also take advantage of pre-order incentives for a few of Ubisoft&rsquo;s biggest games at the show. Pre-orders for Assassin&rsquo;s Creed IV Black Flag, Tom Clancy&rsquo;s Splinter Cell Blacklist, Watch Dogs or ShootMania Storm include a free t-shirt onsite (while supplies last).</p>
<p>For exclusive updates and behind-the-scenes photos from PAX East throughout the event, please visit Ubisoft&rsquo;s Facebook page (<a href="http://www.facebook.com/ubisoft" target="_blank">facebook.com/ubisoft</a>) or follow Ubisoft&rsquo;s Twitter account (<a href="http://twitter.com/ubisoft" target="_blank">twitter.com/Ubisoft</a>).</p>  ]]></content:encoded>
		<pubDate>Fri, 08 Mar 2013 11:50:00 -0500</pubDate>  
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		<description><![CDATA[ <p>The New Assassin&rsquo;s Creed&reg; Arrives in Stores Starting on October 29</p> ]]></description>  
		<content:encoded><![CDATA[ <p><strong>MONTR&Eacute;AL &mdash; March 4, 2013 &mdash;</strong> Today, Ubisoft announced Assassin&rsquo;s Creed&reg; IV Black Flag, the next installment in the company&rsquo;s best-selling franchise. Assassin&rsquo;s Creed IV Black Flag introduces an all new hero and setting, and will feature the most diverse and seamless Assassin&rsquo;s Creed world ever created.</p>
<p>In development for nearly two years, the game is being spearheaded by one of the veteran Assassin&rsquo;s Creed teams in Ubisoft Montreal with support from Ubisoft studios in Annecy, Bucharest, Kiev, Quebec, Singapore and Sofia.&nbsp; Assassin&rsquo;s Creed<sup>&reg;</sup> IV Black Flag will be released on the Xbox 360<sup>&reg;</sup> video game and entertainment system from Microsoft, PlayStation<sup>&reg;</sup>;3 computer entertainment system, PlayStation<sup>&reg;</sup>4 from Sony Computer Entertainment Inc., Nintendo&rsquo;s Wii U&trade; system, Windows PC and other next generation consoles. The game will be available on the Xbox 360<sup>&reg;</sup> video game and entertainment system from Microsoft, PlayStation<sup>&reg;</sup>3 computer entertainment system, and Nintendo&rsquo;s Wii U&trade; system on October 29, 2013.</p>
<p>&ldquo;With the new hero and new setting we are creating the boldest and most unique Assassin&rsquo;s Creed game yet, while still respecting the pillars of the franchise that have made it such a fan favorite,&rdquo; said Yves Guillemot, chief executive officer at Ubisoft. &ldquo;Assassin&rsquo;s Creed IV Black Flag is based on a true, harsh and exciting part of a legendary era and will thrill longtime fans and newcomers alike.&rdquo;</p>
<p>Assassin&rsquo;s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. Edward is a fierce pirate and seasoned fighter who soon finds himself embroiled in the ancient war between Assassins and Templars. Set at the dawn of the 18th Century, the game features some of the most infamous pirates in history, such as Blackbeard and Charles Vane, and takes players on a journey throughout the West Indies during a turbulent and violent period of time later to become known as the Golden Age of Pirates.</p>
<p>Gameplay in Assassin&rsquo;s Creed IV Black Flag is based upon the franchise&rsquo;s proven tenets. Assassin&rsquo;s Creed IV Black Flag features a vast open world with more than 50 navigable locations. Combat combines the weaponry of the Assassin&rsquo;s Order with armaments of the era, and rewards both daring and stealth. And the series&rsquo; acclaimed multiplayer experience is more varied and ruthless than ever in Assassin&rsquo;s Creed IV Black Flag.</p>
<p>Customers who purchase Assassin&rsquo;s Creed IV Black Flag on PlayStation 3 or PlayStation 4 can download 60 minutes of additional gameplay via the PlayStation Network after the game&rsquo;s launch.</p>
<p>Customers who pre-order Assassin&rsquo;s Creed IV Black Flag at EB Games<sup>&reg;</sup> will receive a Limited Edition collectible poster (while supplies last) featuring artwork created by legendary, award-winning artist Todd McFarlane.</p>
<p>Assassin&rsquo;s Creed IV Black Flag can be pre-ordered at Uplay shop by visiting: <a href="http://shop.ubi.com/AC4BF" target="_blank">http://shop.ubi.com/AC4BF</a></p>
<p>For more information on Assassin&rsquo;s Creed, please visit: <a href="http://assassinscreed.com" target="_blank">assassinscreed.com</a> and <a href="http://facebook.com/assassinscreed" target="_blank">facebook.com/assassinscreed</a>.</p>  ]]></content:encoded>
		<pubDate>Mon, 04 Mar 2013 08:16:00 -0500</pubDate>  
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		<description><![CDATA[ <p>MONTREAL, February 26th, 2013 &ndash; Today, Ubisoft Montreal announced the winner of the contest to redesign its studio located at 5505 St-Laurent Boulevard, in partnership with the City of Montreal&rsquo;s&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>MONTREAL, February 26th, 2013 &ndash; </strong>Today, Ubisoft Montreal announced the winner of the contest to redesign its studio located at 5505 St-Laurent Boulevard, in partnership with the City of Montreal&rsquo;s Bureau du design. The jury, presided by French designer Matali Crasset, and seven design and architecture industry professionals, as well as Ubisoft Montreal employees, chose Lemay&rsquo;s design, which stood out from the other proposals.</p>
<p>Located in a former denim factory built in 1903, Ubisoft Montreal&rsquo;s Peck building will benefit from the significant improvement of its installations, aiming to allow employees to express their creativity anytime and anywhere. The mandate to complete the renovation work is estimated at two to three years.</p>
<p>The contest had two stages. First, an advisory committee invited eleven architecture and interior design firms to present a global vision for the redesign project. Five firms (Sid Lee Architecture, Jean de Lessard Designer, Atelier Pierre Thibault, Moureaux Hauspy Associ&eacute;s Designers, and Lemay) moved on to the next step and presented a detailed concept, including models of certain floors. Their presentation was evaluated based on identity and space appropriation, functionality and ergonomics, ecological and integration qualities, and finally, feasibility.</p>
<p>At the end of the auditions and deliberations, Lemay was declared the winning firm, notably for having placed the user at the center of the project. The efficiency of work spaces, the integration of furniture into the current architecture, the location of informal work zones and the strong identity of the project were determining factors in this decision.</p>
<p>&ldquo;We are proud to have organized this contest in partnership with the Montreal Bureau du design and to now count on Lemay to deliver the important mandate of revising Ubisoft Montreal&rsquo;s interior workspaces. Their concept is very much in line with the studio's culture and offers many possibilities in terms of flexibility, versatility, and space appropriation&rdquo;, declared Yannis Mallat Ubisoft Montr&eacute;al and Toronto Chief Executive Officer.</p>
<p>&ldquo;I acknowledge Ubisoft&rsquo;s initiative to offer employees an inspiring working environment and to choose design as a driver for creativity and competitiveness. Also, calling on the expertise and talent of city professionals to develop a design competition clearly strengthens Montr&eacute;al&rsquo;s status as a UNESCO City of Design. These actions are to be applauded,&rdquo; said &Eacute;laine Ayotte, member of the Montr&eacute;al Executive Committee responsible for culture, heritage and design.</p>
<p>It is possible to look at the models presented by the winner and the finalists on the <a href="http://mtlunescodesign.com/en/" target="_blank">Montreal UNESCO City of Design website</a>.</p>
<h4>About Ubisoft</h4>
<p>Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010&ndash;11 fiscal year Ubisoft generated sales of 1.039 billion euros. To learn more, please visit <a href="http://www.ubisoftgroup.com/" target="_blank">http://www.ubisoftgroup.com</a>.</p>
<h4>About Montr&eacute;al, UNESCO City of Design</h4>
<p>The Bureau du design for the Ville de Montr&eacute;al is accompanying the Borough of Saint-Laurent in the development and implementation of this design competition. Such competitions are among the many commitments taken on by the city and the partners in the 2007-2017 Action Plan &ndash; Montr&eacute;al, Cultural Metropolis that primarily strives to promote excellence in design and architecture by increasing access to contests and contributing to the affirmation of Montr&eacute;al as a UNESCO City of Design.</p>  ]]></content:encoded>
		<pubDate>Tue, 26 Feb 2013 12:59:00 -0500</pubDate>  
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		<description><![CDATA[ <p>Le Coll&egrave;ge Sainte-Anne de Lachine et Ubisoft Montr&eacute;al ont le plaisir d&rsquo;annoncer un partenariat exclusif des plus avant-gardistes dans le cadre d&rsquo;Academia, incluant la mise&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>Montr&eacute;al, le 25 f&eacute;vrier 2013</strong> &ndash; Le Coll&egrave;ge Sainte-Anne de Lachine et Ubisoft Montr&eacute;al ont le plaisir d&rsquo;annoncer un partenariat exclusif des plus avant-gardistes dans le cadre d&rsquo;Academia, incluant la mise sur pied du<strong> projet pilote du tout nouveau Campus Academia.</strong></p>
<p>Tout comme les autres volets d&rsquo;Academia (Camp de base, Camp d&rsquo;immersion, Concours universitaire et &Eacute;cole d&rsquo;&eacute;t&eacute;), le projet pilote du Campus Academia est une activit&eacute; d&rsquo;initiation aux m&eacute;tiers et aux processus de l&rsquo;industrie du jeu vid&eacute;o et des m&eacute;dias num&eacute;riques. Toutefois, il implique pour la toute premi&egrave;re fois la collaboration d&rsquo;&eacute;tudiants de trois niveaux scolaires distincts, soit le secondaire, le coll&eacute;gial et l&rsquo;universitaire qui travailleront au d&eacute;veloppement d&rsquo;un projet commun.</p>
<p>Le projet pilote du Campus Academia se d&eacute;roule jusqu&rsquo;au 19 avril et implique 20 &eacute;tudiants qui travaillent &agrave; la conception d&rsquo;une application tablette &agrave; partir d&rsquo;outils et de processus utilis&eacute;s en jeu vid&eacute;o. Tout au long du processus, ils profitent de sessions de formation et d&rsquo;accompagnement par des professionnels d'Ubisoft Montr&eacute;al et par des &eacute;tudiants et un professeur de l&rsquo;Universit&eacute; du Qu&eacute;bec en Abitibi-T&eacute;miscamingue (UQAT).</p>
<p>Selon Ugo Cavenaghi, directeur g&eacute;n&eacute;ral du Coll&egrave;ge Sainte-Anne : &laquo; Ce partenariat avec le leader mondial en cr&eacute;ation num&eacute;rique vise le d&eacute;veloppement d&rsquo;une synergie entre les deux organisations. Nous voulons faire du Coll&egrave;ge Sainte-Anne l&rsquo;un des lieux phares pour la tenue des activit&eacute;s d&rsquo;Academia. Ce rapprochement est d&rsquo;autant plus naturel que des valeurs telles la cr&eacute;ativit&eacute;, l&rsquo;innovation et l&rsquo;audace nous unissent &raquo;.</p>
<p>Pour sa part, Philippe Turp, directeur des relations institutionnelles et des projets sp&eacute;ciaux &agrave; Ubisoft Montr&eacute;al, affirme : &laquo; L&rsquo;entente &eacute;tablie entre le Coll&egrave;ge Sainte-Anne, l&rsquo;UQAT et Ubisoft Montr&eacute;al, dans le cadre du projet-pilote du Campus Academia, permettra de doter les m&eacute;dias num&eacute;riques d&rsquo;une nouvelle g&eacute;n&eacute;ration de cr&eacute;ateurs &raquo;.</p>
<p>Par ailleurs, le Coll&egrave;ge Sainte-Anne offrira &eacute;galement les volets r&eacute;guliers d&rsquo;Academia destin&eacute;s aux &eacute;l&egrave;ves du secondaire et du coll&eacute;gial, soit le Camp de base Ubisoft, pour les 12-15 ans, d&egrave;s la semaine de rel&acirc;che, puis le Camp d&rsquo;immersion Ubisoft, du 8 au 26 juillet, pour les 15-18 ans.</p>
<h4>&Agrave; propos du Coll&egrave;ge Sainte-Anne de Lachine</h4>
<p>Riche de 150 ans d'histoire, le Coll&egrave;ge Sainte-Anne allie tradition et avant-gardisme en pla&ccedil;ant l'&eacute;l&egrave;ve au c&oelig;ur de toutes pr&eacute;occupations - l'objectif premier visant &agrave; favoriser son d&eacute;veloppement int&eacute;gral en tenant compte du contexte actuel et de celui dans lequel il &eacute;voluera demain. C'est pourquoi sa p&eacute;dagogie audacieuse et novatrice se refl&egrave;te &agrave; la fois dans l'encadrement des &eacute;l&egrave;ves, son r&eacute;seau d'&eacute;coles partenaires dans le monde, ses programmes particuliers (D&eacute;fiMonde, D&eacute;fiSports, Acad&eacute;mie Sport et Art &Eacute;lite, Concentrations danse et musique) et son projet i-classe (des cours sont offerts en ligne, les classes ont Internet et les &eacute;l&egrave;ves, un ultraportable).</p>
<h4>&Agrave; propos d&rsquo;Academia</h4>
<p>Initiative d&rsquo;Ubisoft Montr&eacute;al, Academia est un regroupement de programmes et d&rsquo;activit&eacute;s qui a pour mission d&rsquo;encourager la rel&egrave;ve dans le domaine des m&eacute;dias num&eacute;riques. Les programmes exposent les 12-25 ans aux m&eacute;tiers et aux m&eacute;thodes de production de jeux vid&eacute;o par le biais d&rsquo;activit&eacute;s d&rsquo;apprentissage cibl&eacute;es selon le groupe d&rsquo;&acirc;ge et le niveau d&rsquo;&eacute;tudes des participants.</p>  ]]></content:encoded>
		<pubDate>Mon, 25 Feb 2013 00:00:00 -0500</pubDate>  
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		<description><![CDATA[ UBISOFT®’S GROUNDBREAKING NEW TITLE  WATCH_DOGS™ TO DEBUT ON PLAYSTATION®4 COMPUTER ENTERTAINMENT SYSTEM AT LAUNCH ]]></description>  
		<content:encoded><![CDATA[ <p><em>Ubisoft<sup>&reg;</sup> Showcases Exclusive Live Demo at PlayStation<sup>&reg;</sup> Meeting 2013</em>&nbsp;</p>
<p><strong>NEW YORK </strong>&mdash;<strong> February 20, 2013 </strong>&mdash; Today, following the announcement of the PlayStation<sup>&reg;</sup>4 from Sony Computer Entertainment Inc. (SCE), Ubisoft<sup>&reg; </sup>revealedthat its highly anticipated open world action-adventure game, Watch_Dogs&trade;, will be available for the launch of the new system.</p>
<p>As demonstrated onstage today at PlayStation Meeting 2013, Watch_Dogs&rsquo; ambitious scope illustrates that Ubisoft is once again at the forefront of new technologies, giving freedom to development teams to create unprecedented entertainment experiences. Development of Watch_Dogs is being led by Ubisoft Montreal, with support from Ubisoft&rsquo;s Bucharest, Paris, Quebec and Reflections studios. Receiving more than 83 awards and nominations at E3 2012 where it was first announced, Watch_Dogs blends cutting-edge technologies and sophisticated game design into a realistic, living open world.</p>
<p>In Watch_Dogs, players will experience the realities of living in our fully connected society, where individuals and corporations are at risk of exposure by our ever-increasing reliance on networks and technology.</p>
<p>Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago&rsquo;s central operating system &#40;ctOS&#41; and control almost every element of the city. Aiden will be able to tap into the city&rsquo;s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.</p>
<p>&ldquo;Ubisoft has a strong history of supporting new technologies with unique and creative offerings,&rdquo; said Yves Guillemot, chief executive officer, Ubisoft. &ldquo;The power and capability of the PS4 allows the Watch_Dogs team to further push the boundaries of what was previously thought possible in interactive entertainment.&rdquo;</p>
<p>Watch_Dogs will be available on PS4 at launch, along with its release on the PlayStation<sup>&reg;</sup>3 computer entertainment system, Xbox 360<sup>&reg;</sup> video game and entertainment system from Microsoft, the Wii U&trade; system from Nintendo and Windows PC.</p>
<p>Stay connected to Watch_Dogs by visiting the official website: <a href="http://www.watchdogsgame.com/" target="_blank">http://www.watchdogsgame.com</a>, Facebook page: <a href="https://www.facebook.com/watchdogsgame" target="_blank">https://www.facebook.com/watchdogsgame</a> and Twitter account: <a href="http://twitter.com/watchdogsgame" target="_blank">http://twitter.com/watchdogsgame</a>.</p>  ]]></content:encoded>
		<pubDate>Wed, 20 Feb 2013 20:06:00 -0500</pubDate>  
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		<description><![CDATA[ <p>MONTR&Eacute;AL &mdash; February 19, 2013 &mdash; Today, Ubisoft&reg; announced the launch of The Infamy, the first episode in the three-part Assassin&rsquo;s Creed&reg; III The Tyranny of King Washington&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>MONTR&Eacute;AL &mdash; February 19, 2013 &mdash;</strong> Today, Ubisoft&reg; announced the launch of The Infamy, the first episode in the three-part Assassin&rsquo;s Creed&reg; III The Tyranny of King Washington downloadable content series for the Xbox 360&reg; video game and entertainment system from Microsoft, PlayStation&reg;3 computer entertainment system and Windows&reg; PC.</p>
<p>In the first episode of The Tyranny of King Washington, our hero, Ratonhnhak&eacute;:ton, awakens from an unsettling dream to find, despite his efforts to deliver justice in the newly founded United States of America, that a new king has been crowned: George Washington. The Infamy takes gamers through the beginning of the journey to dethrone this new king.</p>
<p>Assassin&rsquo;s Creed III The Tyranny of King Washington continues in two more episodes: The Betrayal and The Redemption, releasing March 19 and April 23, respectively.</p>
<p>Each episode of The Tyranny of King Washington can be purchased individually for 800 Microsoft Points on Xbox LIVE or $9.99.</p>
<p>The three episodes of The Tyranny of King Washington are available through the Assassin&rsquo;s Creed III Season Pass, which is available for purchase for 2400 Microsoft Points via the Xbox LIVE&reg; online entertainment network for Xbox 360, or $29.99 on PlayStation&reg;Network and Windows PC. The Season Pass will include the Tyranny of King Washington campaign and the previously released Hidden Secrets and Battled Hardened packs.</p>
<p>All Assassin&rsquo;s Creed III downloadable content packs will also be available through the Nintendo eShop on the Wii UTM system from Nintendo.</p>
<p>Assassin&rsquo;s Creed III is now available on Xbox 360, PlayStation 3 system and Wii U. For Windows PC gamers, the Assassin&rsquo;s Creed III Deluxe Edition is available as a digital download and includes all future downloadable content.</p>
<p>&copy; 2013 Ubisoft Entertainment. All Rights Reserved. Assassin&rsquo;s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. &ldquo;PlayStation&rdquo; is a registered trademark of Sony Computer Entertainment Inc. Windows, Xbox, Xbox 360, and Xbox LIVE are registered trademarks of the Microsoft group of companies. Nintendo trademarks and copyrights are properties of Nintendo</p>  ]]></content:encoded>
		<pubDate>Tue, 19 Feb 2013 00:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-brings-games-from-ea-and-warner-bros-interactive-entertainment-to-uplay-shop</link>
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		<description><![CDATA[ <p>Company Also Adding Titles From Many Other Top Developers to Digital Distribution Service and Bringing Ubisoft Games to EA&rsquo;s Origin</p> ]]></description>  
		<content:encoded><![CDATA[ <p><strong>Montreal, Canada &mdash; February 19<sup>th</sup>, 2013 &mdash;</strong> Today, Ubisoft announced that top titles from leading video game developers and publishers are now available through Ubisoft&rsquo;s Uplay shop. PC games from Electronic Arts, Warner Bros. Interactive Entertainment, 1C Company,&nbsp; bitComposer Games, Bohemia Interactive, Encore Software, Focus Home Interactive, Freebird Games, Iceberg Interactive, Nordic Games, Paradox Interactive, Recoil Games, Robot Entertainment, Telltale Games, Torn Banner Studios and others now can be purchased and downloaded through Uplay shop.</p>
<p>&ldquo;Ubisoft is committed to continually improving Uplay and making it the most rewarding set of services available to our customers,&rdquo; said Chris Early, Vice President of Digital Publishing at Ubisoft. &ldquo;Adding excellent titles from EA, Warner Bros. Interactive Entertainment and many other top developers to Uplay shop means that players now have more choice in where and how they purchase games online,&rdquo;</p>
<p>To encourage customers to try the expanded Uplay shop, Ubisoft is offering a free digital copy of Driver&reg; San Francisco Deluxe Edition, From Dust, Might &amp; Magic&reg; Heroes&reg; VI Deluxe Edition, Rayman&reg; Origins, The Settlers 7&trade; Gold Edition or World in Conflict&reg;: Complete Edition, with the purchase of any game priced &euro;19.90 or higher (excluding pre-orders) [EMEA]/PC digital game priced $19.90 or higher [NCSA], from today through March 4.&nbsp; In addition, Uplay members can redeem all Assassin&rsquo;s Creed&reg; 3 and Far Cry&reg; 3 Uplay rewards for free during the promotion.</p>
<p>&ldquo;We&rsquo;re thrilled to be bringing EA titles to Uplay and Ubisoft titles to Origin &ndash; the more choice for consumers, the better in today&rsquo;s gaming world,&rdquo; said Michael Blank, Vice President of Production for Origin&trade; at EA. &ldquo;Offering games like Dead Space 3, Need for Speed Most Wanted and more on Uplay is a great opportunity to reach even more PC gamers worldwide.&rdquo;</p>
<p>Among the numerous third-party games that will be available through Uplay shop players will be able to download Air Conflicts: Pacific Carriers (bitComposer), Arma 2: Complete Collection (Bohemia Interactive), Batman: Arkham City&trade; Game of the Year Edition&nbsp; (Warner Bros. Interactive Entertainment), Chivalry (Torn Banner Studios), Crusader Kings II (Paradox Interactive), Crysis&reg; 3 (EA), Endless Space (Iceberg Interactive), King's Bounty: Warriors of the North (1C Company), Orcs Must Die 2 (Robot Entertainment), Rochard&reg; (Recoil Games), The Book of Unwritten Tales (Nordic Games), The Walking Dead&copy; (Telltale Games) and To The Moon (Freebird Games).</p>
<p>Pre-orders for titles like EA&rsquo;s SimCity&trade; Limited Edition are also available. In addition, Ubisoft announced that it is now selling its games through EA&rsquo;s Origin digital download service, including Assassins Creed III and Far Cry 3.&nbsp; For more information, please visit <a href="http://www.origin.com/" target="_blank">www.origin.com</a>.</p>
<p>Uplay offers 50M members across PC, console and mobile platforms a rich set of services including a friends list and messaging, cloud saves, achievements, social challenges and more. Using their Uplay identity, gamers have access to a unique program which rewards them with exclusive content and events for their loyalty across any Ubisoft game, and on any platform.</p>  ]]></content:encoded>
		<pubDate>Tue, 19 Feb 2013 00:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/mcfarlane-toys-teams-up-with-ubisoft-for-new-assassins-creed-action-figure-line</link>
		<guid isPermaLink="false">http://montreal.ubisoft.com/en/actualites/item/mcfarlane-toys-teams-up-with-ubisoft-for-new-assassins-creed-action-figure-line</guid>
		<description><![CDATA[ <p>McFarlane Toys Teams Up with Ubisoft&reg; for New &lsquo;<em>Assassin's Creed&reg;&rsquo;</em>&nbsp;Action Figure Line</p>
<p>Action Figures to Arrive at Retailers Summer 2013</p> ]]></description>  
		<content:encoded><![CDATA[ <p>McFarlane Toys in partnership with Ubisoft announced today a licensing agreement to bring Assassin's Creed&reg;, one of world&rsquo;s most successful video games franchises, to store shelves.</p>
<p>McFarlane Toys&rsquo; Assassin's Creed series 1 will consist of seven figures including the fan favorite characters of Connor and Haytham Kenway. Connor will come as two action figures &ndash; one in his Assassin&rsquo;s Creed&reg; III traditional Assassins garb and the second, as Ratonhnhak&eacute;:ton in the upcoming &ldquo;Tyranny of King George&rdquo; storyline. Each figure will be sculpted in the hyper-detail the award-winning McFarlane is known for with collectors and fans.</p>
<p>The Assassin Creed figure line of figures will stand approximately six inches tall, include an average of 25 points of articulation, and will come with a unique code that unlocks exclusive Assassin's Creed video game content!</p>
<p>McFarlane Toys will be displaying a first look of the upcoming Assassin's Creed action figureprototypes at the International Toy Fair show, February 10-13, booth #4921.</p>
<p>Assassin's Creed has grown to become Ubisoft&rsquo;s fastest-selling IP of the current console generation. Initially launched in 2007, the first four Assassin's Creed games have sold more than 40 million units worldwide, and the franchise is now established as one of the best-selling series ever. The fifth game, Assassin's Creed III, launched in October 2012, and is now the fastest-selling game in the company's history, with total sell-through topping the 7 million mark worldwide just one month after its release.</p>
<p>Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.&nbsp;</p>
<p>Todd McFarlane, CEO and founder of McFarlane Toys, said, &ldquo;I'm always excited to work with a premiere entertainment company like Ubisoft. Their world-class studios have created some of the most compelling video games in recent memory. The Assassin's Creed series is a huge hit with gamers, and continues to grow in popularity. We're thrilled to have the opportunity to create high-quality collectibles based on their games, and to bring them to a wide audience at a reasonable price.&rdquo;</p>
<p>Todd explains, &ldquo;We're always looking to raise the bar with our figures, and Ubisoft has been a great partner to help make that happen. These will be the first McFarlane Toys to include integration with the game itself. Our Assassin's Creed figures will include codes that unlock unique content in game &ndash; things like new weapons, clothing colors, or other customization options. Features like this reward the hardcore fans who buy the figures, and give collectors some added value.&rdquo;</p>
<p>&ldquo;McFarlane Toys is renowned for their creativity, authenticity and incredibly detailed action figures,&rdquo; said Tony Key, senior vice president of sales and marketing, Ubisoft. &ldquo;We&rsquo;re excited to partner with Todd to bring the colorful characters in the Assassin&rsquo;s Creed universe as action figures to consumers.&rdquo;</p>
<p>McFarlane Toys' Assassin's Creed action figures will retail for $14.99-$16.99 and will be available at major mass and specialty retailers in the United States, Canada, South America, Australia, Mexico and New Zealand.</p>  ]]></content:encoded>
		<pubDate>Wed, 06 Feb 2013 12:00:00 -0500</pubDate>  
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		<description><![CDATA[ <p>The time draws closer to fight for justice against a revolutionary turned tyrant in Assassin&rsquo;s Creed III newest adventure, the Tyranny of King Washington. The Infamy, the first episode of a three-part&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>MONTREAL &mdash; January 24, 2012 &mdash;</strong> The time draws closer to fight for justice against a revolutionary turned tyrant in Assassin&rsquo;s Creed III newest adventure, the Tyranny of King Washington. The Infamy, the first episode of a three-part tale, will be available on Microsoft&rsquo;s Xbox 360&reg; video game and entertainment system, and Windows PCs on February 19 and on PlayStation<sup>&reg;</sup>3 computer entertainment system on February 20.</p>
<p>In the first episode of the Tyranny of King Washington series, our hero, Ratonhnhak&eacute;:ton, awakens from an unsettling dream to find that, despite his efforts to deliver justice in the newly-founded United States of America, a new king has been crowned &ndash; George Washington. The Infamy will take gamers through the beginning of the journey to dethrone King Washington.</p>
<p>The three upcoming episodes of the Tyranny of King Washington are available through the Assassin&rsquo;s Creed III Season Pass, which is available for purchase for 2400 Microsoft Points on Xbox LIVE or $29.99 on the PlayStation&reg; Network and Windows PC. The first episode, The Tyranny of King Washington: The Infamy, can be purchased as a single DLC pack for 800 Microsoft points or $9.99.</p>
<p>Following The Infamy, The Tyranny of King Washington will continue in two additional content packs that let gamers experience an alternate history of the events following the American Revolution.</p>
<p>All Assassin&rsquo;s Creed III downloadable content packs will also be available on the Wii UTM.</p>
<p>Assassin&rsquo;s Creed III is now available on PlayStation<sup>&reg;</sup>3, Xbox 360<sup>&reg;</sup> and the Nintendo Wii UTM. For Windows PC gamers, the Assassin&rsquo;s Creed III Deluxe Edition is available as a digital download and includes all future downloadable content.</p>
<h4>About Assassin&rsquo;s Creed</h4>
<p>Initially launched in 2007, the first four Assassin&rsquo;s Creed games have sold more than 40 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin&rsquo;s Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.</p>  ]]></content:encoded>
		<pubDate>Thu, 24 Jan 2013 14:42:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-acquires-thq-montreal</link>
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		<description><![CDATA[ <p>Ubisoft acquires THQ Montreal. Company Also Acquires Rights To South Park: The Stick Of Truth</p> <p>Montreal &ndash; January 23, 2013 &ndash; Today, Ubisoft announced the acquisition of THQ Montreal&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>UBISOFT ACQUIRES THQ MONTREAL Company Also Acquires Rights To South Park: The Stick Of Truth</strong></p>
<p><strong>Montreal</strong> &ndash; <strong>January 23, 2013</strong> &ndash; Today, Ubisoft announced the acquisition of THQ Montreal as well as the publishing rights for the upcoming South Park: The Stick of Truth video game, being developed externally by Obsidian.</p>
<p>&ldquo;This deal adds experienced developers to our internal creative teams at a key moment in the cycle of the video game industry,&rdquo; said Yannis Mallat, president of Ubisoft Montreal.</p>
<h4>THQ Montreal</h4>
<p>In addition to the team at THQ Montreal, Ubisoft also acquired a new, yet-to-be announced IP in development at the studio. &nbsp;THQ Montreal will join Ubisoft&rsquo;s development teams, already the second-largest in-house development staff in the world with 26 studios in 19 countries and more than 6,250 people dedicated to video game production.</p>
<h4>South Park: The Stick of Truth</h4>
<p>South Park: The Stick of Truth is being developed by Obsidian Entertainment, the studio behind Fallout: New Vegas, and is scheduled for release in calendar 2013.</p>
<p>This acquisition has no material impact on Ubisoft&rsquo;s current fiscal year (2012/13).</p>
<h4>Disclaimer</h4>
<p>This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on July 02, 2012 with the French Financial Markets Authority (<em>l&rsquo;Autorit&eacute; des March&eacute;s Financiers</em>)).&nbsp;</p>  ]]></content:encoded>
		<pubDate>Wed, 23 Jan 2013 00:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-releases-high-tides-downloadable-content-co-op-pack-for-far-cry-3-exclusively-for-sony-playstation3-computer-entertainment-system</link>
		<guid isPermaLink="false">http://montreal.ubisoft.com/en/actualites/item/ubisoft-releases-high-tides-downloadable-content-co-op-pack-for-far-cry-3-exclusively-for-sony-playstation3-computer-entertainment-system</guid>
		<description><![CDATA[ <p>The co-op story is far from over in the High Tides DLC co-op pack, available for free today on the Sony PlayStation&reg;Network.&nbsp; This exclusive DLC contains two new story chapters with four to&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>The co-op story is far from over in the High Tides DLC co-op pack, available for free today on the Sony PlayStation&reg;Network.&nbsp; This exclusive DLC contains two new story chapters with four to five missions each and four character skins for Mikhail, Callum, Tisha and Leonard.&nbsp; Hoyt&rsquo;s privateers have ambushed the four survivors and taken them hostage.&nbsp; It&rsquo;s up to you and your friends to escape an underground prison and find a way off this island of insanity.</p>
<p>Far Cry 3 is now available at retail outlets everywhere.</p>
<p>For more information on Far Cry 3, please follow the game on Facebook at <a href="http://www.facebook.com/farcry" target="_blank">www.facebook.com/farcry</a>, or visit <a href="http://www.farcrygame.com" target="_blank">www.farcrygame.com</a></p>
<h4>About Far Cry 3</h4>
<p>Far beyond the limits of civilization lies an island, a lawless place ruled by violence and human suffering, where your only escape is through drugs or the muzzle of a gun. This is where you find yourself, stranded in a place that has forgotten right from wrong, a place where you must live by the principles of violence to survive. Discover the island&rsquo;s bloody secrets and take the fight to the enemy; improvise and use your environment to your advantage; and outwit its roster of ruthless, deranged inhabitants. Beware the beauty and mystery of this island of insanity. You&rsquo;ll need more than luck to escape alive.</p>  ]]></content:encoded>
		<pubDate>Wed, 16 Jan 2013 00:00:00 -0500</pubDate>  
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		<description><![CDATA[ <p>Today, Ubisoft announced the release of Far Cry outpost, a new mobile companion app for Far Cry 3&reg;, now available in EMEA territories on iOS and Android platforms.</p> ]]></description>  
		<content:encoded><![CDATA[ <p>Today, Ubisoft announced the release of Far Cry outpost, a new mobile companion app for Far Cry 3&reg;, now available in EMEA territories on iOS and Android platforms.</p>
<p>With this Far Cry 3 mobile app for Multiplayer and Co-op, players can decode the encrypted data found during game sessions to earn advanced Weapon mods and customize their Loadouts on the go. Far Cry outpost also allows players to track their progress through the daily and weekly challenges, check out their stats and compare with their friends, and keep track of the maps created via the in game map editor.</p>
<h5>Detailed features:</h5>
<p>- Decode the encrypted data you find in game to unlock advanced Weapon Mods and earn bonus XP. Don&rsquo;t wait until you&rsquo;re playing the game to start decoding. Instead, decode on the go! Once you unlock a Weapon Mod, you can accept it, give it to one of your friends or sell it for more XP straight from your phone.</p>
<p>- View and customize your Loadouts so that you&rsquo;re ready to play once you&rsquo;re back in the game.</p>
<p>- Keep track of your progress through the Daily and Weekly Challenges. Completing these Challenges will earn you XP.</p>
<p>- Check out your personal stats and the stats of your friends, including time played, level, top weapons, awards and more.</p>
<p>- Keep track of the maps you&rsquo;ve made in the Map Editor. You can follow the current Tier placements and how many people have liked or favorited your maps.</p>
<p>For more information about Far Cry 3, please visit:&nbsp;<a href="http://far-cry.ubi.com/far-cry-3/en-gb/home/index.aspx" target="_blank">http://far-cry.ubi.com/far-cry-3/en-gb/home/index.aspx</a></p>
<h4>About Far Cry 3</h4>
<p>Far beyond the limits of civilization lies an island, a lawless place ruled by violence and human suffering, where your only escape is through drugs or the muzzle of a gun. This is where you find yourself, stranded in a place that has forgotten right from wrong, a place where you must live by the principles of violence to survive. Discover the island&rsquo;s bloody secrets and take the fight to the enemy; improvise and use your environment to your advantage; and outwit its roster of ruthless, deranged inhabitants. Beware the beauty and mystery of this island of insanity. You&rsquo;ll need more than luck to escape alive.</p>
<h4>About Ubisoft</h4>
<p>Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of &euro;1.039 billion. To learn more, please visit: <a href="http://www.ubisoftgroup.com" target="_blank">www.ubisoftgroup.com</a>.</p>
<p>&copy; 2012 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, Ubi.com, the Ubisoft logo, Ubisoft Massive, and the Ubisoft Massive logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek&rsquo;s original Far Cry directed by Cevat Yerli. Powered by Crytek&rsquo;s technology &ldquo;CryEngine&rdquo;.</p>
<p>KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.</p>
<p>&ldquo;PlayStation&rdquo; and &ldquo;PS3&rdquo; are trademarks or registered trademarks of Sony Computer Entertainment Inc.</p>  ]]></content:encoded>
		<pubDate>Wed, 09 Jan 2013 00:00:00 -0500</pubDate>  
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		<description><![CDATA[ <p>Second downloadable content for Assassin&rsquo;s Creed III available today</p> <p>Today, Ubisoft announces the Assassin&rsquo;s Creed III&rsquo;s second downloadable content pack, The Battle Hardened,&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>Second downloadable content for Assassin&rsquo;s Creed III available today</p>
<p><strong>MONTR&Eacute;AL &mdash; January 8, 2012 &mdash;</strong>&nbsp;Today, Ubisoft announces the Assassin&rsquo;s Creed III&rsquo;s second downloadable content pack, The Battle Hardened, is now available on Microsoft&rsquo;s Xbox 360&reg; video game and entertainment system and PlayStation&reg;3 computer entertainment system. This downloadable content pack will be available for Windows PC on January 15, 2012.</p>
<p>The Battle Hardened pack extends the Assassin's Creed III multiplayer experience with new playable characters and maps:</p>
<p>&bull; Three multi-player characters including the influential Governor, the ferocious Highlander and the fearsome Coyote Man</p>
<p>&bull; Three multi-player maps including Charlestown, Fort St-Mathieu and Saint Pierre&nbsp;</p>
<p>The Battle Hardened pack is included in the Assassin&rsquo;s Creed III Season Pass, which includes all five downloadable content packs to gamers owning the original game. The Season Pass provides more than 25% savings versus purchasing the DLC separately.</p>
<p>Assassin&rsquo;s Creed III Season Pass is available for purchase for 2400 Microsoft Points on Xbox LIVE or $29.99 on the PlayStation&reg; Network and Windows PC.</p>
<p>Future Assassin&rsquo;s Creed III downloadable content will feature &ldquo;The Tyranny of King Washington,&rdquo; an all-new single-player campaign told through three episodic content packs that lets gamers experience an alternate history of the events following the American Revolution.</p>
<p>It&rsquo;s 1783 and the American Revolution is over, but the true battle is just beginning. Blinded by a thirst for unlimited power, George Washington has declared himself King. Now, our new hero Ratonhnhak&eacute;:ton must dethrone the tyrant and return freedom to the land.</p>
<p>All Assassin&rsquo;s Creed III downloadable content packs will also be available on the Wii UTM.</p>
<p>Assassin&rsquo;s Creed III is now available on PlayStation&reg;3, Xbox 360&reg; and the Nintendo Wii UTM.&nbsp; For Windows PC gamers, the Assassin&rsquo;s Creed III Deluxe Edition is available as a digital download and includes all future downloadable content.</p>  ]]></content:encoded>
		<pubDate>Tue, 08 Jan 2013 00:00:00 -0500</pubDate>  
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		<description><![CDATA[ <p><strong>MONTR&Eacute;AL &ndash; Le 20 d&eacute;cembre 2012 &ndash;</strong>&nbsp;Ubisoft&reg; annonce que The Mighty Quest for Epic Loot, annonc&eacute; pendant les Digital Days en septembre dernier,&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>MONTR&Eacute;AL &ndash; Le 20 d&eacute;cembre 2012 &ndash;&nbsp;Ubisoft&reg; annonce que The Mighty Quest for Epic Loot, annonc&eacute; pendant les Digital Days en septembre dernier, b&eacute;n&eacute;ficie d&eacute;sormais d&rsquo;une version et d&rsquo;un site en Fran&ccedil;ais. En s&rsquo;inscrivant sur le site officiel, certains joueurs pourront avoir la chance de r&eacute;cup&eacute;rer des cl&eacute;s pour tester la version Alpha du jeu en avant-premi&egrave;re&nbsp;! Le jeu plonge le joueur dans un univers m&eacute;di&eacute;val fantastique, Opulencia, o&ugrave; la richesse, le statut social et la vantardise seront les cl&eacute;s du succ&egrave;s.</p>
<p>D&eacute;velopp&eacute; par Ubisoft Montr&eacute;al, The Mighty Quest for Epic Loot propose une jouabillit&eacute; unique&nbsp;: Les joueurs doivent b&acirc;tir leur propre ch&acirc;teau et le personnaliser en y ajoutant des pi&egrave;ges, salles et autres monstres, et ainsi emp&ecirc;cher leurs cupides voisins de piller leurs richesses. Mais ils pourront &eacute;videmment aussi choisir un h&eacute;ros, l&rsquo;&eacute;quiper en armes et en sorts pour partir &agrave; l&rsquo;assaut des ch&acirc;teaux de leurs adversaires. The Mighty Quest for Epic Loot est totalement gratuit mais les joueurs auront l&rsquo;opportunit&eacute; d&rsquo;acc&eacute;l&eacute;rer leur progression et de personnaliser leur exp&eacute;rience en achetant des objets dans le jeu.</p>
<p>Pour jouer au jeu The Mighty Quest for Epic Loot, une seule adresse:&nbsp;<a href="https://www.themightyquest.com/fr" target="_blank">https://www.themightyquest.com/fr</a></p>
<p>Les pages officielles&nbsp;<a href="https://www.facebook.com/TheMightyQuestForEpicLoot" target="_blank">Facebook</a>&nbsp;et&nbsp;<a href="https://twitter.com/Ubisoft/status/243693362073444352" target="_blank">Twitter</a>&nbsp;proposent r&eacute;guli&egrave;rement des activit&eacute;s permettant de gagner des cl&eacute;s pour la version Alpha du jeu.</p>
<h4>&Agrave; propos d'Ubisoft</h4>
<p>Ubisoft figure parmi les leaders en production, &eacute;dition et distribution de jeux interactifs dans le monde. Le groupe a connu une croissance consid&eacute;rable gr&acirc;ce &agrave; un catalogue de produits fort et diversifi&eacute; ainsi que des partenariats fructueux. Les &eacute;quipes d&rsquo;Ubisoft sont r&eacute;parties dans 29 pays et distribuent des jeux dans plus de 55 pays &agrave; travers le monde. Le groupe s'engage &agrave; fournir au public des jeux vid&eacute;o innovants et d'excellente qualit&eacute;. Pour l'exercice 2011-12, le CA d&rsquo;Ubisoft s&rsquo;est &eacute;lev&eacute; &agrave; 1 061 millions d'euros. Pour plus d'informations, rendez-vous sur:&nbsp;<a href="http://www.ubisoftgroup.com" target="_blank">www.ubisoftgroup.com</a>.</p>  ]]></content:encoded>
		<pubDate>Thu, 20 Dec 2012 00:00:00 -0500</pubDate>  
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		<description><![CDATA[ <p>Today, Ubisoft<sup>&reg;</sup> announced that Assassin&rsquo;s Creed<sup>&reg;</sup> 3 is the fastest-selling game in the company&rsquo;s history, with total sell-through topping the 7 million mark&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>Montreal, Canada &mdash; December 12, 2012</strong> &mdash;Today, Ubisoft<sup>&reg;</sup> announced that Assassin&rsquo;s Creed<sup>&reg;</sup> 3 is the fastest-selling game in the company&rsquo;s history, with total sell-through topping the 7 million mark worldwide just one month after its release.</p>
<p>Fans have wasted no time exploring the game&rsquo;s open world, and getting involved in the action-packed story. In solo missions alone, players have accumulated more than 82 centuries of gaming time and committed more than 3 billion assassinations. The deadly action continues in the multiplayer, where more than twice as many players have joined the multiplayer mode compared to Assassin&rsquo;s Creed<sup>&reg;</sup> Revelations. To date, more than 250 million assassinations have been performed in more than 5 billion multiplayer sessions.</p>
<p>&ldquo;The reception for Assassin&rsquo;s Creed 3 has been exceptional, and this success has positioned the game among the best sellers of the 2012 holiday season&rdquo; said Tony Key, senior vice president of sales &amp; marketing, Ubisoft. &ldquo;We knew we had something special on our hands when Assassin&rsquo;s Creed 3 was launched, and we&rsquo;re really excited and proud to see how much fans are enjoying the latest installment in the franchise.&rdquo;</p>
<h4>About Ubisoft</h4>
<p>Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2011-12 fiscal year Ubisoft generated sales of &euro; 1.061 billion. To learn more, please visit <a href="http://www.ubisoftgroup.com/" target="_blank">www.ubisoftgroup.com</a></p>
<p>&copy; 2012 Ubisoft Entertainment. All Rights Reserved. Assassin&rsquo;s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.</p>  ]]></content:encoded>
		<pubDate>Wed, 12 Dec 2012 12:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-and-new-regency-partner-for-tom-clancys-splinter-cell-film</link>
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		<description><![CDATA[ <p>Companies Will Work Together with Actor Tom Hardy and Screenwriter Eric Warren Singer To Bring Video Game Franchise To The Big Screen</p> ]]></description>  
		<content:encoded><![CDATA[ <p><strong><em>Companies Will Work Together with Actor Tom Hardy and Screenwriter Eric Warren Singer To Bring Video Game Franchise To The Big Screen</em></strong></p>
<p><strong>Paris &mdash; December 6, 2012</strong> &mdash;Today, Ubisoft<sup>&reg;</sup> and New Regency announced that they are partnering on the forthcoming Tom Clancy&rsquo;s&trade; Splinter Cell<sup>&reg;</sup> film.</p>
<p>Ubisoft Motion Pictures, the film and television division of Ubisoft, will develop the Splinter Cell movie in close collaboration with New Regency. Ubisoft also recently announced it attached award-winning actor Tom Hardy and up-and-coming screenwriter Eric Warren Singer (&ldquo;The International&rdquo;) to the film.&nbsp;</p>
<p>&ldquo;With actor Tom Hardy attached and screenwriter Eric Warren Singer to write the script, Ubisoft Motion Pictures will lead the development with the support of New Regency to bring the franchise to the big screen in a dynamic way,&rdquo; said Jean-Julien Baronnet, chief executive officer, Ubisoft Motion Pictures. &ldquo;For Ubisoft Motion Pictures, creative control is key and New Regency shares our commitment to respecting the creative freedom of our team. Their ability to produce both blockbusters and intriguing indie hits is an ideal fit for the Splinter Cell franchise.&rdquo;</p>
<p>&ldquo;We could not be happier to be teaming up with our friends at Ubisoft Motion Pictures on yet another truly iconic title. With a movie star like Tom Hardy in place and a gifted writer such as Eric Warren Singer penning the screenplay, we know the fans will not be let down,&rdquo; said New Regency CEO and President, Brad Weston.</p>
<p>This deal is separate from but builds upon the recent partnership between Ubisoft and New Regency to develop the Assassin&rsquo;s Creed<sup>&reg;</sup> film.&nbsp;</p>
<p>Tom Clancy&rsquo;s&trade; Splinter Cell<sup>&reg;</sup> is an award-winning stealth action video game series that has sold more than 23 million copies since its debut in 2002.&nbsp; Splinter Cell follows protagonist Sam Fisher, a highly-trained special operative in a fictional black-ops sub-division, &ldquo;Echelon&rdquo;.&nbsp; Sam Fisher and the agents of Echelon utilize combat skills, weapons and cutting-edge gadgets to neutralize international terrorist threats and rogue forces in modern, realistic stories ripped from the headlines.&nbsp; Development for the next installment, Tom Clancy&rsquo;s Splinter Cell<sup>&reg;</sup> Blacklist&trade;, is being led by the Ubisoft Toronto studio, and the game is set for release in Spring 2013.</p>
<p>Ubisoft Motion Pictures was created in January 2011 to expand the audience of Ubisoft&rsquo;s successful video game brands by bringing them to film, television and Web series. In addition to the Tom Clancy&rsquo;s Splinter Cell film, the studio is also partnering with New Regency on the upcoming film based on the Assassin&rsquo;s Creed franchise, and is in production on the Rabbids TV series, a collection of 78 seven-minute CGI episodes based on the insane stars of the video game franchise of the same name, in partnership with France Televisions and Nickelodeon.</p>
<p>&copy;2012 Ubisoft Entertainment. All Rights Reserved. Tom Clancy, Splinter Cell, Rabbids, Assassin&rsquo;s Creed, Sam Fisher, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.</p>  ]]></content:encoded>
		<pubDate>Thu, 06 Dec 2012 12:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-announces-the-hidden-secrets-pack-for-assassins-creed-iii</link>
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		<description><![CDATA[ <p>First Downloadable Content for Assassin&rsquo;s Creed III Available Today for Season Pass Holders</p> ]]></description>  
		<content:encoded><![CDATA[ <p><em>First Downloadable Content for Assassin&rsquo;s Creed III Available Today for Season Pass Holders</em></p>
<p><strong>MONTR&Eacute;AL &mdash; December 4, 2012 &mdash;</strong> Today, Ubisoft announces the first downloadable content pack Assassin&rsquo;s Creed III, The Hidden Secrets, is now available for Season Pass holders for the Xbox 360&reg; video game and entertainment system from Microsoft, PlayStation&reg;3 computer entertainment system, and Windows PC. The Hidden Secrets Pack will be available for everyone else on December 11 via the Xbox LIVE&reg; online entertainment network for Xbox 360, PlayStation&reg;Network and for Windows PC. The Hidden Secrets Pack will release for the Wii U&trade; system from Nintendo at a later date.</p>
<p>The Hidden Secrets Pack for Assassin&rsquo;s Creed III adds three extra missions &ndash; the Lost Mayan Ruins, the Ghost of War, and a Dangerous Secret &ndash; for an additional hour of gameplay, taking gamers from lost Mayan ruins to the high seas. Every successful mission is rewarded with in-game weapons. Gamers will also receive:</p>
<ul>
<li>Two single-player costumes including the fabled Captain of the Aquila uniform and the traditional Colonial Assassin outfit</li>
<li>Two multiplayer characters including the fearsome Redcoat and the deadly Sharpshooter</li>
</ul>
<p>The Assassin&rsquo;s Creed III Season Pass grants access to all five upcoming downloadable content packs including The Hidden Secrets to gamers owning the original game.&nbsp; The Season Pass provides more than 25% savings versus purchasing the DLC separately.</p>
<p>Assassin&rsquo;s Creed III Season Pass is now available for purchase for 2400 Microsoft Points on Xbox LIVE or $29.99 on the PlayStation Network.</p>
<p>Future Assassin&rsquo;s Creed III downloadable content will feature &ldquo;The Tyranny of King Washington,&rdquo; an all-new single-player campaign told through three episodic content packs that lets gamers experience an alternate history of the events following the American Revolution.</p>
<p>It&rsquo;s 1783 and the American Revolution is over, but the true battle is just beginning. Blinded by a thirst for unlimited power, George Washington has declared himself King. Now, our new hero Ratohnhak&eacute;:ton must dethrone the tyrant and return freedom to the land.</p>
<p>In addition to this all-new single player experience, Assassin&rsquo;s Creed III downloadable content will feature new maps and characters for an even more expansive multiplayer experience in the upcoming &ldquo;The Battle Hardened&rdquo; pack.</p>
<p>Assassin&rsquo;s Creed III is now available on PlayStation 3, Xbox 360 and Wii U. For Windows PC gamers, the Assassin&rsquo;s Creed III Deluxe Edition is available as a digital download and includes all future downloadable content.</p>  ]]></content:encoded>
		<pubDate>Tue, 04 Dec 2012 00:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-invites-players-on-an-unforgettable-vacation-with-far-cry3-the-highest-rated-shooter-of-the-year</link>
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		<description><![CDATA[ <p>Today, Ubisoft&reg; announced that Far Cry&reg;3, the open world first person shooter from Ubisoft Montreal and Massive, is now available on the Xbox 360&reg; video game and entertainment system from&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>MONTR&Eacute;AL &ndash; December 4, 2012 &ndash;</strong> Today, Ubisoft&reg; announced that Far Cry&reg;3, the open world first person shooter from Ubisoft Montreal and Massive, is now available on the Xbox 360<sup>&reg;</sup> video game and entertainment system from Microsoft, Sony PlayStation<sup>&reg;</sup> computer entertainment system and Windows<sup>&reg;</sup> PC.</p>
<p>Far Cry 3 has received critical acclaim by reviewers and is currently the highest rated shooter of the year*. In Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. As Jason Brody, players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong.</p>
<p>All editions of Far Cry 3 are now available for purchase on the Uplay Shop, at retail outlets throughout North America, and is also available digitally on the Sony PlayStation<sup>&reg;</sup>Network.&nbsp;</p>
<p>As with every Uplay enabled game, players on all platforms will be able to earn Uplay Units by completing actions in-game and redeem exclusive rewards with those Units.&nbsp; For the complete list of Far Cry 3 Uplay rewards, please visit: <a href="http://www.uplay.com/" target="_blank">http://www.uplay.com</a></p>
<p>Far Cry 3 is also the first game to use the new Uplay PC Party System.&nbsp; With the Party System, Windows PC players can create a party by inviting their Uplay friends to team up to take on any multiplayer challenge.&nbsp; With the integrated Uplay Friends interface, they can also find new friends and communicate in-game during the multiplayer session.</p>
<p>In January 2013, the Far Cry 3: High Tides downloadable co-op pack will be made available for free on the Sony PlayStation&reg;3 computer entertainment system.&nbsp; This exclusive DLC will contain two new story chapters with four to five missions each and four character skins.&nbsp;</p>
<p>The co-op story is far from over.&nbsp; Hoyt&rsquo;s privateers have ambushed the four survivors and taken them hostage.&nbsp; It&rsquo;s up to you and your friends to escape and underground prison and find a way off this island of insanity.</p>
<p>Far beyond the limits of civilization lies an island, a lawless place ruled by violence and human suffering, where your only escape is through drugs or the muzzle of a gun.&nbsp; This is where you find yourself, stranded in a place that has forgotten right from wrong, a place where you must live by the principles of violence to survive.&nbsp;</p>
<p>For more information about Far Cry 3, please visit: <a href="http://far-cry.ubi.com/far-cry-3/en-gb/home/index.aspx" target="_blank">http://far-cry.ubi.com/far-cry-3/en-gb/home/index.aspx</a></p>  ]]></content:encoded>
		<pubDate>Tue, 04 Dec 2012 00:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-montral-announces-a-design-contest</link>
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		<description><![CDATA[ <p>Ubisoft Montreal has invited five design firms to&nbsp;participate&nbsp;in the <em>Concours de design pour le r&eacute;am&eacute;nagement du studio d&rsquo;Ubisoft Montr&eacute;al.</em></p> ]]></description>  
		<content:encoded><![CDATA[ <p>Ubisoft Montreal has invited five design firms to participate in&nbsp;the&nbsp;<em>Concours de design pour le r&eacute;am&eacute;nagement du studio d&rsquo;Ubisoft Montr&eacute;al.</em></p>
<ul>
<li>Atelier Pierre Thibault avec la collaboration d&rsquo;Architectures David Tajchman</li>
<li>Jean de Lessard Designer Cr&eacute;atif et Vad Associ&eacute;s Designers en collaboration avec H&eacute;lo&iuml;se Thibodeau Architecte, Zone Signature et Upperkut</li>
<li>Lemay</li>
<li>Moureaux Hauspy Associ&eacute;s Designers et Provencher Roy Associ&eacute;s Architectes en collaboration avec TP1</li>
<li>Sid Lee Architecture</li>
</ul>
<h4>The Contest</h4>
<p>For&nbsp;Ubisoft, this contest aims to&nbsp;increase the motivation and the creativity level of its employees, to retain its current workers and attract new talent. It is also the opportunity to encourage Montreal&rsquo;s UNESCO City of Design designation and the excellence of local experts.</p>
<h4>Type of contest</h4>
<p>This contest is by invitation only, and has two phases.<br />During the first phase of the contest, an advisory committee met with eight firms, which presented their teams and their vision for the project. At the end of the process, five finalists were selected. The advisory committee was formed of:</p>
<ul>
<li><strong>Georges Adamczyk</strong>, Full Professor, School of Architecture, Universit&eacute; de Montr&eacute;al</li>
<li><strong>Ginette Gadoury</strong>, Co-President, PID Agency</li>
<li><strong>Jean Gauvin</strong>, Creative Director, UBIK, Ubisoft</li>
<li><strong>Martin Houle</strong>, Architect, Director and Founder of Kollectif.net</li>
<li><strong>Jessica Rivi&egrave;re Gomez</strong>, Interior Designer, Director and Cofounder, Index-Design</li>
<li><strong>Sandra Schmitke</strong>, Interior Designer, Ubisoft</li>
<li><strong>Natalie Vinette</strong>, Executive Assistant, Office of Yannis Mallat, Ubisoft</li>
</ul>
<h4>Jury</h4>
<p>At the second stage, the five finalists&rsquo; proposals will be evaluated by the following jury, chaired by Matali Crasset:</p>
<ul>
<li><strong>Sakchin Bessette</strong>,Founder and Director of Creation, Moment Factory</li>
<li><strong>St&eacute;phane Cardin</strong>, Producer, Ubisoft</li>
<li><strong>Matali Crasset</strong>, Designer, Matali Crasset Productions</li>
<li><strong>Benoit Dupuis</strong>, Architect-Designer Consultant&nbsp;</li>
<li><strong>Anne Gibeault</strong>, Associate Producer, Far Cry 3, Ubisoft&nbsp;</li>
<li><strong>Jean Guesdon</strong>, Creative Director of the Assassin&rsquo;s Creed brand, Ubisoft&nbsp;</li>
<li><strong>Yannis Mallat</strong>, President and Chief Executive Officer, Ubisoft Montr&eacute;al and Toronto</li>
</ul>
<p>The proposals will be judged in January 2013, taking into account the strength of their identity characteristics and potential for spatial appropriation; functionality, ergonomics, and formal and environmental qualities.</p>  ]]></content:encoded>
		<pubDate>Mon, 26 Nov 2012 10:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/corce-prsente-montrealubisoftcom</link>
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		<description><![CDATA[ <p><strong>Montr&eacute;al, 5 novembre 2012</strong>&nbsp;&ndash; Suite au mandat donn&eacute; &agrave; &Eacute;corce atelier cr&eacute;atif par Ubisoft Montr&eacute;al, le nouveau site web ubisoft.montreal.com&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p><strong>Un nouveau site pour d&eacute;couvrir le studio</strong></p>
<p>Le site a &eacute;t&eacute; cr&eacute;&eacute; afin de devenir la r&eacute;f&eacute;rence principale sur le web &agrave; propos du plus gros studio d&rsquo;Ubisoft, tout en en refl&eacute;tant sa cr&eacute;ativit&eacute;.</p>
<p>&Agrave; travers des pages qui d&eacute;taillent la vie chez Ubisoft Montr&eacute;al, l&rsquo;historique du studio ou encore ses marques vedettes, l&rsquo;utilisateur est plong&eacute; dans l&rsquo;univers de l&rsquo;entreprise et y vit une exp&eacute;rience engageante. Chaque passage de la souris d&eacute;voile un nouveau contenu ou un nouvel effet visuel. L&rsquo;int&eacute;gration pouss&eacute;e des m&eacute;dias sociaux assure &eacute;galement une vitrine sur les conversations entourant les marques et les artisans du studio. Notons par ailleurs que l&rsquo;un des principaux objectifs du site est le recrutement de talents de l&rsquo;industrie du jeu vid&eacute;o et que la section &laquo;&nbsp;Carri&egrave;re&nbsp;&raquo; permet de contacter directement les recruteurs.</p>
<p>L&rsquo;utilisateur parcourt donc un site web visuel et engageant, &agrave; l&rsquo;image d&rsquo;un jeu vid&eacute;o!</p>
<h4>&Agrave; propos d&rsquo;&Eacute;corce atelier cr&eacute;atif</h4>
<p>&Eacute;corce atelier cr&eacute;atif est un partenaire de marque. L&rsquo;entreprise accompagne les marques en les aidant &agrave; interagir avec leur cible et &agrave; davantage rayonner dans leur industrie. Que ce soit &agrave; travers la conception d&rsquo;identit&eacute; visuelle, l&rsquo;&eacute;laboration de strat&eacute;gies interactives, la publicit&eacute; ou le design graphique, &Eacute;corce s&rsquo;assure de toujours livrer un produit cr&eacute;atif hautement strat&eacute;gique.</p>
<p>Sur le Web :&nbsp;<a href="http://www.ecorce.ca/" target="_blank">www.ecorce.ca</a></p>  ]]></content:encoded>
		<pubDate>Tue, 06 Nov 2012 00:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-and-new-regency-partner-on-assassins-creed-film</link>
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		<description><![CDATA[ <p>Deal Builds on Attachment of Michael Fassbender</p> ]]></description>  
		<content:encoded><![CDATA[ <p><strong>Deal Builds on Attachment of Michael Fassbender</strong></p>
<p>SAN FRANCISCO &mdash; October 22, 2012 &mdash;Today, Ubisoft&reg; and New Regency announced that they are partnering on the forthcoming Assassin&rsquo;s Creed&reg; film.</p>
<p>Ubisoft Motion Pictures, the film and television division of Ubisoft, will develop the Assassin&rsquo;s Creed film in close collaboration with New Regency. The development of a screenplay is beginning immediately and the project is being fast tracked as the creative pieces come together, while allowing Ubisoft to maintain control of key elements of the movie&rsquo;s creative direction. Financial terms of the deal are not being disclosed.</p>
<p>&ldquo;Ubisoft chose to partner with New Regency because they are a talent- and filmmaker-driven company, with the same independent and creative mindset that we have at Ubisoft Motion Pictures,&rdquo; said Jean-Julien Baronnet, chief executive officer, Ubisoft Motion Pictures. &ldquo;Bringing aboard New Regency&rsquo;s renowned production and distribution expertise while maintaining our own creative and financial flexibility ensures that Assassin&rsquo;s Creed will be a high-quality film that respects the lore and fans of the video game franchise.&rdquo;</p>
<p>The partnership with New Regency comes hot on the heels of Ubisoft Motion Pictures attaching distinguished actor Michael Fassbender to the Assassin&rsquo;s Creed film.</p>
<p>&ldquo;We wanted to do everything we could to secure the rights to Assassin's Creed, which Ubisoft has maintained with such care and quality over the years,&rdquo; said Brad Weston, president and chief executive officer, New Regency. "Having just finished working with Michael on Steve McQueen&rsquo;s 12 Years A Slave (with Plan B) made the partnership even more irresistible."</p>
<p>Ubisoft Motion Pictures was created in January 2011 to expand the audience of Ubisoft&rsquo;s successful video game brands by bringing them to film, television and Web series.<br />In addition to the Assassin&rsquo;s Creed movie, the studio also is in production on the Rabbids TV series, a collection of 78 seven-minute CGI episodes based on the insane, hilarious and silly stars of the video game franchise of the same name, in partnership with France Televisions and Nickelodeon. Ubisoft Motion Pictures also has two additional feature-length films in development based on the Tom Clancy&rsquo;s Splinter Cell and Tom Clancy&rsquo;s Ghost Recon video game franchises.</p>  ]]></content:encoded>
		<pubDate>Mon, 22 Oct 2012 09:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-unveils-watchdogs</link>
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		<description><![CDATA[ <p>Today at the Electronic Entertainment Expo (E3), Ubisoft debuted its new, ground-breaking intellectual property, an open-world action-adventure game called Watch Dogs.</p> ]]></description>  
		<content:encoded><![CDATA[ <p>LOS ANGELES &mdash; June 4, 2012 &mdash; Today at the Electronic Entertainment Expo (E3), Ubisoft debuted its new, ground-breaking intellectual property, an open-world action-adventure game called Watch Dogs. Development of Watch Dogs is being led by Ubisoft Montreal, with a team comprised of industry veterans from blockbuster franchises like Assassin&rsquo;s Creed&reg;, Rainbow 6&reg; and Far Cry&trade;. Watch Dogs blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system. In Watch Dogs, players enter the dangerous world of Aiden Pearce, a new class of antihero whose ability to hack into any connected system could be his most powerful weapon. Whether it&rsquo;s triggering a 30-car pileup by manipulating traffic-lights to trap an enemy during a downtown shootout or tapping into the city&rsquo;s omnipresent security cameras to access anyone&rsquo;s personal information, Pearce is capable of coercing and controlling almost every element of the world around him. &ldquo;Watch Dogs goes beyond the limits of today&rsquo;s open-world games by giving players the ability to control an entire city,&rdquo; said Jonathan Morin, creative director, Ubisoft. &ldquo;In Watch Dogs, anything connected to the city&rsquo;s Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that&rsquo;s never been seen in a video game before.&rdquo; About Ubisoft: Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2011-12 fiscal year Ubisoft generated sales of &euro;1,061 million. To learn more, please visit: www.ubisoftgroup.com. &copy;2007-2012 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Assassin's Creed, Tom Clancy's, the Soldier Icon Far Cry, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. &copy; 2011 Ubisoft Entertainment. Rainbow Six is a trademark of Red Storm Entertainment in the U.S. and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft Entertainment company. &copy; 2005 Ubisoft Entertainment. Far Cry is based on Crytek&rsquo;s original Far Cry directed by Cevat Yerli. Powered by Crytek&rsquo;s technology &ldquo;CryEngine&rdquo;.</p>  ]]></content:encoded>
		<pubDate>Tue, 05 Jun 2012 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-and-sony</link>
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		<description><![CDATA[ <p>Two Companies Bringing Added Game Missions, Items and Bundles to PlayStation&reg;3 And PlayStation&reg; Vita</p> ]]></description>  
		<content:encoded><![CDATA[ <p>Two Companies Bringing Added Game Missions, Items and Bundles to PlayStation&reg;3 And PlayStation&reg; Vita LOS ANGELES &mdash; June 04, 2012 &mdash; Today, Ubisoft and Sony Computer Entertainment announced a partnership to give gamers exclusive content for Assassin&rsquo;s Creed III on PlayStation&reg;3 and for Assassin&rsquo;s Creed III Liberation for PS Vita. SCE also will provide specially-priced bundles of each game for its systems. This partnership provides PlayStation&reg;3 gamers exclusive access to four downloadable single-player missions at the launch of Assassin&rsquo;s Creed III. Along with these missions, gamers who purchase both Assassin&rsquo;s Creed III for PlayStation&reg; 3 and Assassin&rsquo;s Creed III Liberation will receive exclusive unlockable items for Liberation, including an in-game version of Connor&rsquo;s tomahawk, an exclusive character skin, a multiplayer character and a complete upgrade of all ammunition pouches. In addition, Assassin&rsquo;s Creed III will launch in a bundle with a PlayStation&reg;3 and Assassin&rsquo;s Creed III Liberation will be bundled with both Wi-Fi and 3G versions of PS Vita. Both Assassin&rsquo;s Creed III for PlayStation&reg;3 and Assassin&rsquo;s Creed III Liberation for PS Vita are scheduled to be released on October 31, 2012. For more information on Assassin&rsquo;s Creed III, please visit the Assassin&rsquo;s Creed Official Website: http://www.assassinscreed.com About Assassin&rsquo;s Creed: Initially launched in 2007, the first four Assassin&rsquo;s Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin&rsquo;s Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more. About Ubisoft: Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2011-12 fiscal year Ubisoft generated sales of &euro;1,061 million. To learn more, please visit: www.ubisoftgroup.com. &copy;2012 Ubisoft Entertainment. All Rights Reserved. Assassin&rsquo;s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. &ldquo;PlayStation&rdquo; is a registered trademark of Sony Computer Entertainment Inc.</p>  ]]></content:encoded>
		<pubDate>Mon, 04 Jun 2012 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/montreal-libraries</link>
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		<description><![CDATA[ <p>Conferences and games will be given</p> ]]></description>  
		<content:encoded><![CDATA[ <p>Montr&eacute;al, QC, April 27, 2012&mdash;Yannis Mallat, President and Chief Executive Officer of Ubisoft Montr&eacute;al and Toronto, and Helen Fotopulos, Ville de Montr&eacute;al Executive Committee member for Culture, Heritage, Design &amp; the Status of Women, today announced a partnership to provide some 850 video games to 27 member establishments within Ville de Montr&eacute;al's network of libraries and 50 games to Biblioth&egrave;que et Archives Nationales du Qu&eacute;bec (BAnQ). Ubisoft's two main entities in Montr&eacute;al&mdash;the production studio and Ubisoft Canada, the sales and marketing subsidiary&mdash;will start by providing 450 copies of 13 games released in the last few years for home consoles. Six of the titles were produced by the company's Qu&eacute;bec studios. Furthermore, Ubisoft also undertakes to provide 450 additional copies of games to be released between now and March 2013. Ubisoft's gift represents a market value of around $30,000.</p>
<p>&ldquo;15 years ago, Montr&eacute;al greeted Ubisoft with open arms. As we grew, it became natural for the studio to create and seize opportunities to give back to Montrealers and Quebecers. If the contribution from three important video game studios can encourage more youths to visit Montr&eacute;al&rsquo;s Libraries and Grande Biblioth&egrave;que, we will have shown that our industry can work together to increase Montr&eacute;alers' access to cultural assets,&rdquo; expressed Yannis Mallat, President and Chief Executive Officer of Ubisoft Montr&eacute;al and Toronto, at the press conference. Lectures The agreement with the BAnQ also provides for educational lectures presented by Ubisoft employees, who will share certain technical and artistic aspects of their jobs to encourage youths' interest in career opportunities in the video game industry. Today, Montr&eacute;al is a hub for several cultural and artistic sectors, including video games. "This commitment is yet one more way for us to thank those who contributed, directly and indirectly, to Ubisoft Montr&eacute;al's success as an industry leader over the past 15 years, and continue to educate youth on various aspects of a career in video games," added Mr. Mallat.</p>
<h4>About Ubisoft Montr&eacute;al</h4>
<p>Ubisoft Montr&eacute;al was founded in 1997 and is one of the largest video game development studios in the world today. With the expertise of over 2,100 employees, the studio is a leader in the Montr&eacute;al industry, having created more than seventy games for leading industry brands, such as Tom Clancy's SplinterCell&reg;, Tom Clancy's Rainbow Six&reg;, Far Cry&trade;, Assassins' Creed&trade;, Just Dance, Your Shape&trade;: Fitness Evolved and Prince of Persia&reg;. A partner in several up-and-coming cultural events, Ubisoft Montr&eacute;al contributes to technical creative development in the Montr&eacute;al community. For more information, please visit montreal.ubisoft.com.</p>  ]]></content:encoded>
		<pubDate>Fri, 27 Apr 2012 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/academia-launch</link>
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		<description><![CDATA[ <p>Today, Ubisoft Montreal announces Academia, a series of programs aimed at introducing and educating young people from Quebec, aged 12 to 25 years old, to the professions and production process of video&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>MONTREAL, Quebec - April 12, 2012 &ndash; Today, Ubisoft Montreal announces Academia, a series of programs aimed at introducing and educating young people from Quebec, aged 12 to 25 years old, to the professions and production process of video games through targeted learning activities. The Academia banner oversees four programs initiated by Ubisoft Montreal and its partners: the Videogame Base Camp, the Ubisoft Immersion Camp, the Game Lab and the Ubisoft Summer School. These programs allow young people to learn the skills and abilities required by the industry as well as experience various aspects under actual production conditions. Participants therefore exercise their creativity, their sense of innovation and leadership.</p>
<p>&bull; Videogame Base Camp: over one week, students, aged 12 to 15 years old, familiarize themselves with the principles governing the production process of a video game by developing a board game. Following a creative workshop and conferences, participants will work in teams and use Toon Boom&rsquo;s technology under the supervision of professionals in the digital arts.</p>
<p>&bull; Ubisoft Immersion Camp: 15 to 18 year old students will attend a two-week summer school during which they will design a mini video game while mastering industry tools and techniques. Participants will be encouraged to exercise their creativity, develop a team spirit and practice open dialogue through workshops and sports and outdoor activities.</p>
<p>&bull; Game Lab: in partnership with Autodesk and chaired by a jury consisting of Ubisoft employees and an Autodesk employee, the Game Lab allows student teams to create a game prototype using professional industry tools. Teams will deliver a design document that describes the concept of the game and a playable demo representative of the final game. The winners of the 2012 group will be announced on April 19 during an official ceremony.</p>
<p>&bull; Ubisoft Summer School: winners of the game Lab will be placed in actual production conditions in a paid internship. Selected candidates will follow the production process to develop a game based on the winning prototype: mandate, design, pre-production, production and delivery. Starting today, youths who meet certain criteria may enrol in the Ubisoft Immersion Camp in Montreal or Sherbrooke. Information on how to register is available at the following address: <a href="http://www.immersionubisoft.com." target="_blank">www.immersionubisoft.com. </a></p>
<p>Please note that Academia training and activities are complementary to secondary school and college programs, except the Ubisoft University Contest which is credited by participating universities. Ubisoft Montreal is proud to partner with the following companies and organizations to implement the programs under the Academia brand: Centre NAD, S&eacute;minaire de Sherbrooke, CyberCap, Toon Boom Animation inc., Autodesk, Unity Technologies, the Regional Conference of Elected officers (RCE) of Montreal and universities participating in the 2012 Ubisoft University Contest: McGill University, Concordia University, Universit&eacute; du Qu&eacute;bec in Chicoutimi, Universit&eacute; du Qu&eacute;bec in Abitibi-T&eacute;miscamingue, Universit&eacute; Laval, HEC Montr&eacute;al, &Eacute;cole de Technologie sup&eacute;rieure and the Centre NAD.</p>
<h4>About Ubisoft Montreal</h4>
<p>Founded in 1997, Ubisoft Montreal is now one of the most important game development studios in the world. With the expertise of over 2100 employees, the studio acts as a leader in the Montreal gaming industry and has developed close to 70 games from internationally-renowned franchises such as Tom Clancy&rsquo;s Splinter Cell&reg;, Tom Clancy&rsquo;s Rainbow Six&reg;, Far Cry&trade;, Assassin&rsquo;s Creed&trade;, Just Dance, Your Shape&trade;: Fitness Evolved and Prince of Persia&reg;. Ubisoft partners with several emergent cultural initiatives and actively participates in the development of a techno-creative community in Montreal.</p>  ]]></content:encoded>
		<pubDate>Thu, 12 Apr 2012 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/RESEARCH-CHAIR-IN-ARTIFICIAL-INTELLIGENCE-IN-MONTREAL</link>
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		<description><![CDATA[ <p>Ubisoft, Universit&eacute; de Montr&eacute;al, and the Natural Sciences and Enginnering Research Council of Canada join forces to create the NSERC-Ubisoft industrial research chair on learning representations&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>UBISOFT, UNIVERSIT&Eacute; DE MONTR&Eacute;AL, AND THE NATURAL SCIENCES AND ENGINEERING RESEARCH COUNCIL OF CANADA JOIN FORCES TO CREATE THE NSERC-UBISOFT INDUSTRIAL RESEARCH CHAIR ON LEARNING REPRESENTATIONS FOR IMMERSIVE VIDEO GAMES</p>
<p>Montreal, CANADA &ndash; March 15, 2011 &ndash; Chief Executive Officer of Ubisoft Montreal and Toronto Yannis Mallat announced, during his speech at the Board of Trade of Metropolitan Montreal today, the creation of a research chair on artificial intelligence named NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video Games. Ubisoft Montreal will invest $200 000 each year for five years into this partnership.</p>
<p>The NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video Games Mr. Yoshua Bengio, Chairholder and Professor at the Department of Computer Science and Operational Research at Universit&eacute; de Montr&eacute;al, will supervise research activities alongside Mr. Yves Jacquier, Executive Director of Ubisoft Montreal&rsquo;s Production services studios. About 30 students and researchers will work within Ubisoft production teams to bring together video game engineers and developers&rsquo; know-how with the research methods of professors and students at Universit&eacute; de Montr&eacute;al. These two teams are already working on projects which have proven the relevance of combining academic work with practical applications.</p>
<p>&ldquo;Today, players expect personalized experiences, adapted to their gaming style and level of experience. The combination of academic and practical knowledge will accelerate our efforts to develop high-level, interactive, dynamic, and adaptable content, Yves Jacquier says. Players will benefit from the research results as early as 2012 on games from Ubisoft&rsquo;s greatest brands.&rdquo; Algorithms and productivity The research, whose main goal is to further develop learning algorithms known as deep algorithms, should result in significant advancements in the fields of machine learning and artificial intelligence. &ldquo;Our teams of professors and students have been collaborating for more than two years to advance research on data treatment for the creation of learning algorithms that modify in-game experience&rdquo;, Professor and Chairholder Yoshua Bengio says.</p>
<p>&ldquo;The amount of technological data to process is always increasing and becoming harder for developers to deal with. Research work will not only help the quality and adaptation of content, but also the efficiency and productivity of developers responsible for the creation of the content.&rdquo; By analyzing data on the player&rsquo;s in-game behavior, it will be possible, for instance, to offer him or her a new dimension of interactivity with the help of artificial intelligence (AI). The AI will &ldquo;learn&rdquo; from the data and &ldquo;adapt&rdquo; the content of the games and the recommendations made to the player in accordance with his or her behavior. "NSERC makes Canada a country of discoverers and innovators," said NSERC President Dr. Suzanne Fortier. "Dr. Bengio is a world renowned leader in the field of machine learning.</p>
<p>The second term of the Chair is focussed on applying advancements in this area to develop leading-edge technology for the video game industry. This research program will help us maintain our technological edge in the multi-billion dollar gaming industry, which holds a particularly large place in Canada's economy, thanks in part to Ubisoft Montreal."</p>
<p>The chair will focus on three activities:</p>
<ul>
<li>The collection of data for the creation of an improved, immersive experience customized in real-time, thanks to the generation of varied automated elements with the adaptable AI;</li>
<li>The development of techniques to better equip artists and 3D animators in the creation of high-quality, immersive environments, namely the displaying of rich and flowing video content that takes into account the limitations of game consoles;</li>
<li>The sharing of knowledge, experience and tools between academics and technologists, in order to stimulate creativity and innovation with the purpose of increasing the productivity of production teams.</li>
</ul>
<p>Guy Breton, Universit&eacute; de Montr&eacute;al Rector, says this partnership will further enhance research already conducted on campus: &ldquo;By investing in the knowledge and talent development, Ubisoft and the NSERCC support our community&rsquo;s unique scientific vitality and creativity.&rdquo; During his speech, Yannis Mallat said: &ldquo;The creation of the chair is in line with partnerships between Ubisoft and Quebec educational institutions, for the advancement of the science behind the development of high-level interactive entertainment products.Indeed, Ubisoft hopes to help maintain Montreal&rsquo;s status as a reference in video game production and R&amp;D by actively participating in the development of a techno-creative community invested in innovative projects.&rdquo;</p>
<p>About Ubisoft <br />Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2009-10 fiscal year Ubisoft generated sales of &euro; 871 million. To learn more, please visit <a href="http://www.ubisoftgroup.com.">www.ubisoftgroup.com. </a></p>
<p>About the Universit&eacute; de Montr&eacute;al <br />The Universit&eacute; de Montr&eacute;al, together with its two affiliated schools, HEC Montr&eacute;al and &Eacute;cole Polytechnique, constitutes the largest centre of higher education and research in Qu&eacute;bec, the second largest in Canada, and one of the major centres in North America. It brings together 2,500 professors and researchers, accommodates more than 60,000 students and awards about 11,000 diplomas each year. <a href="http://www.umontreal.ca">www.umontreal.ca <br /><br /></a>About the Natural Sciences and Engineering Research Council of Canada <br />NSERC is a federal agency that helps make Canada a country of discoverers and innovators for all Canadians. The agency supports some 30,000 postsecondary students and postdoctoral fellows in their advanced studies. NSERC promotes discovery by funding more than 12,000 professors every year and fosters innovation by encouraging more than 1,500 Canadian companies to participate and invest in postsecondary research projects.</p>  ]]></content:encoded>
		<pubDate>Thu, 15 Mar 2012 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/assassins-creed-american-revolution</link>
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		<description><![CDATA[ <p>New Title Promises to Be Biggest, Most Ambitious in Company&rsquo;s History</p> ]]></description>  
		<content:encoded><![CDATA[ <p>New Title Promises to Be Biggest, Most Ambitious in Company&rsquo;s History MONTR&Eacute;AL, Canada&mdash; March 5, 2012 &mdash; Assassin&rsquo;s Creed&reg; III will hit store shelves on October 30, 2012, encouraging gamers to experience the American Revolutionary War not written about in history books. The largest project in Ubisoft&rsquo;s history also introduces a new hero for the ages. With a development cycle of over three years and twice the production capacity of any previous Ubisoft game, Assassin&rsquo;s Creed III is set to release on the Xbox 360&reg; video game and entertainment system from Microsoft, PlayStation&reg;3 computer entertainment system, Windows PC and is also in development for Wii U&trade; from Nintendo. Assassin&rsquo;s Creed III is developed by Ubisoft Montreal in collaboration with six other Ubisoft studios. Set against the backdrop of the American Revolution in the late 18th century, Assassin&rsquo;s Creed III introduces a new hero, Ratohnhak&eacute;:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin&rsquo;s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington&rsquo;s Continental Army clashed with the imposing British Army. Assassin&rsquo;s Creed III is powered by Ubisoft-AnvilNext, a revolutionary new game engine that delivers breakthroughs in visual quality, character models and artificial intelligence. Assassin&rsquo;s Creed III will feature a ground-breaking level of stunning graphics that bring Colonial America to life. &ldquo;Assassin&rsquo;s Creed III features the franchise&rsquo;s most expansive setting so far, along with an exciting new hero and exponentially more gameplay,&rdquo; said Yves Guillemot, chief executive officer at Ubisoft. &ldquo;Whether you&rsquo;re a longtime fan of Assassin&rsquo;s Creed or if you&rsquo;re new to the franchise, you&rsquo;re going to be blown away by the scale and marvel of Assassin&rsquo;s Creed III.&rdquo; Additional Assassin&rsquo;s Creed III details can be found in an exclusive cover feature in Game Informer Magazine&rsquo;s April issue. Gamers who pre-order Assassin&rsquo;s Creed III at GameStop&reg;, Amazon.com or Best Buy&reg; will receive a Limited Edition collectible case featuring artwork created by award-winning comic book artist Alex Ross. Assassin&rsquo;s Creed III also can be pre-ordered at UBIShop&reg; by visiting: http://shop.ubi.com/assassinscreed3 New artwork from Assassin&rsquo;s Creed III also will be featured in Assassin&rsquo;s Creed Recollection, the real-time board game for the iPad. For more information on Assassin&rsquo;s Creed, please visit the Assassin&rsquo;s Creed Official Website (www.assassinscreed.com) and facebook.com/assassinscreed. About Assassin&rsquo;s Creed: Initially launched in 2007, the first four Assassin&rsquo;s Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin&rsquo;s Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more. About Ubisoft: Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010&ndash;11 fiscal year Ubisoft generated sales of 1.039 billion euros. To learn more, please visit http://www.ubisoftgroup.com &copy;2012 Ubisoft Entertainment. All Rights Reserved. Assassin&rsquo;s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. &ldquo;PlayStation&rdquo; is a registered trademark of Sony Computer Entertainment Inc. Kinect, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. Wii U is a trademark of Nintendo. BEST BUY, the BEST BUY logo, tag design and bestbuy.com are trademarks of Best Buy Enterprise Services, Inc. in the United States and/or other countries.</p>  ]]></content:encoded>
		<pubDate>Mon, 05 Mar 2012 00:00:00 -0500</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-reveals-monster-burner</link>
		<guid isPermaLink="false">http://montreal.ubisoft.com/en/actualites/item/ubisoft-reveals-monster-burner</guid>
		<description><![CDATA[ <p>Today, Ubisoft announced the release of Monster Burner, an exciting, action-packed arcade game suitable for the entire family. Developed by Ubisoft Montreal, the game is available exclusively for the&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>MONTREAL, CANADA &ndash; November 4, 2011 &ndash; Today, Ubisoft announced the release of Monster Burner, an exciting, action-packed arcade game suitable for the entire family. Developed by Ubisoft Montreal, the game is available exclusively for the iPad today on the App Store. Designed and optimized specifically for touch-based controls, Monster Burner combines frantic arcade pacing with addictive puzzle-solving. Players are tasked with protecting their castles by blasting waves of invading hordes of monsters with an arsenal of ferocious fire spells. Players collect coins to equip themselves with more powerful spells to annihilate increasingly dangerous monsters in a range of extreme environments and follow progress and compete for dominance on the leaderboards, comparing scores with friends and the Monster Burner community at-large. A just-for-kids mode is also included, offering up simpler challenges &ndash; but with the same intuitive gameplay and high-paced action. For more information on Monster Burner, please visit: http://itunes.apple.com/us/app/monster-burner/id454172001?ls=1&amp;mt=8 About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of &euro;1,039 million. To learn more, please visit: www.ubisoftgroup.com.</p>  ]]></content:encoded>
		<pubDate>Fri, 04 Nov 2011 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/4th-consecutive-eswc</link>
		<guid isPermaLink="false">http://montreal.ubisoft.com/en/actualites/item/4th-consecutive-eswc</guid>
		<description><![CDATA[ <p>Best Female Counter Strike Team backed by powerhouses Ubisoft Montr&eacute;al and SteelSeries</p> ]]></description>  
		<content:encoded><![CDATA[ <p>Best Female Counter Strike Team backed by powerhouses Ubisoft Montr&eacute;al and SteelSeries Montr&eacute;al, Qu&eacute;bec, 17 octobre 2011 &ndash; UBINITED is proud to confirm that it will once again defend its title as World Champion at the upcoming Electronic Sports World Cup 2011. With Ubisoft Montr&eacute;al as its main sponsor, as well as Steelseries as peripherals sponsor, the reigning Counter Strike Women 1.6 champions have officially declared war and are set to win a 4th consecutive tournament. Previously known as Sk-Gaming Ladies and Girls Got Game, North America&rsquo;s best team includes veterans St&eacute;phanie Harvey, Game Designer at Ubisoft Montr&eacute;al, Benita bENITA Novshadian, Alice ali Lew, Christine potter Chi and Jennifer jso So. A winning combination The members of the world renowned squad have shown their individual deadliness numerous times. Yet, as Stephanie Harvey explains, &ldquo;it is our capacity to work as a unit that has ensured our success. It is, by far, what really defines us as a team; during and outside game play. When you play Counter Strike competitively, you become a cohesive unit, relying on your teammates to react instinctively and adapt accordingly.&rdquo; Recognizing the team&rsquo;s calibre, Ubisoft Montr&eacute;al quickly accepted the role of Main Sponsor. &ldquo;We&rsquo;re really happy to have found our ideal main sponsor in Ubisoft Montr&eacute;al. As one of the world&rsquo;s top game development studios, Ubisoft Montr&eacute;al understands the worth of each person&rsquo;s strengths. I&rsquo;ve been working at Ubisoft Montr&eacute;al since 2009, and I see everyday how employees work closely together, as solid, cohesive teams. I&rsquo;m very proud to represent the studio on the international scene. It&rsquo;s uplifting to know that I have 2,100 colleagues cheering us on.&rdquo; UBINITED will be able to count on top-quality, reliable equipment to lead them to victory. &ldquo;We&rsquo;re proud to be the peripherals sponsor for the UBINITED team. This team is not only made up of fierce competitors with four championship titles under its belt, it has a consistent tournament record that shows a real passion for what they do,&rdquo; said Kim Rom, SteelSeries CMO. &ldquo;This squad has all of the qualities that SteelSeries looks for when sponsoring a team, and we believe they will continue to make a name for themselves on the competitive circuit, and especially at the upcoming ESWC.&rdquo; Throughout October, fans will be able to follow the squad&rsquo;s progress by visiting their blog, UBINITED.com. The site will offer insight into their training as well as during the championship, with photos, videos, and posts. Between October 16 and 18, the crew will regroup at Ubisoft Montr&eacute;al to practice one last time before heading to Paris. About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of &euro; 1.039 billion. To learn more, please visit www.ubisoftgroup.com. About Ubisoft Montreal: Founded in 1997, Ubisoft Montreal is now one of the most important game development studios in the world. With the expertise of over 2100 employees, the studio acts as a leader in the Montreal gaming industry and has developed close to 70 games from internationally-renowned franchises such as Tom Clancy&rsquo;s Splinter Cell&reg;, Tom Clancy&rsquo;s Rainbow Six&reg;, Far Cry&trade;, Assassin&rsquo;s Creed&trade;, Just Dance, Your Shape&trade;: Fitness Evolved and Prince of Persia&reg;. Ubisoft partners with several emergent cultural initiatives and actively participates in the development of a techno-creative community in Montreal. About SteelSeries SteelSeries is a leading manufacturer of gaming peripherals and accessories, including headsets, keyboards, mice, software and gaming surfaces. SteelSeries has been on the forefront of professional gaming gear since its inception in 2001, thanks to continued innovation and product development in cooperation with leading professional gamers. All SteelSeries products are developed in cooperation with professional gamers to ensure optimum performance and durability. SteelSeries supports the growth of competitive gaming and electronic sports through professional team sponsorships and community support all over the world. For more information, please visit www.SteelSeries.com.</p>  ]]></content:encoded>
		<pubDate>Mon, 17 Oct 2011 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-10-more-years-in-mile-end</link>
		<guid isPermaLink="false">http://montreal.ubisoft.com/en/actualites/item/ubisoft-10-more-years-in-mile-end</guid>
		<description><![CDATA[ <p>Montreal&rsquo;s largest video game studio will continue to develop award-winning video games from the heart of Montreal&rsquo;s artistic hub</p> ]]></description>  
		<content:encoded><![CDATA[ <p>Montreal&rsquo;s largest video game studio will continue to develop award-winning video games from the heart of Montreal&rsquo;s artistic hub Montreal, Quebec, June 22nd, 2011 &ndash; UBISOFT Montreal confirmed today it has renewed its lease until 2023 as the sole tenant of the Peck Building, thus re-establishing its commitment to lead Montreal&rsquo;s video game industry through strategic investments in the local business community. The lease, which was scheduled to end in 2013, has been extended for an additional 10 years. In 1997, the old textile factory, situated at the corner of Saint-Laurent and Saint-Viateur, became the home of Montreal&rsquo;s first major video game developing studio. Today, Ubisoft relies on the expertise of over 2 100 employees in the Mile-End sector, the majority occupying the Peck building&rsquo;s five floors, covering over 251,000 square feet of office space. Part of the agreement also includes plans for a major rejuvenation of the centennial building&rsquo;s infrastructure and the optimization of its interior design in order to offer employees a refreshed, inspiring work environment. The Canadian real estate advisor and broker, NKF Devencore acted as our advisor for this important transaction. Ubisoft&rsquo;s decision to renew the lease with Allied Properties REIT, owner of the Peck Building, stems from a long and rigorous evaluation of every feasible, available option. &ldquo;At the end of the day, the same reasons that attracted Ubisoft to the Mile-End 15 years ago still apply today, stated Yannis Mallat, President and Chief Executive Officer of Ubisoft Montreal and Toronto. The Mile-End&rsquo;s inspiring and convivial atmosphere generates an artistic cluster unlike anywhere else in North America, offering our game developers a fertile source of creativity and innovation.&rdquo; Over the past fourteen years, more than 70 games and world-renowned franchises such as Far Cry, Assassin&rsquo;s Creed, Just Dance, Tom Clancy&rsquo;s Ghost Recon and Your Shape Fitness Evolved were developed within the iconic red brick building. Developing a techno-creative community Since its inauguration in Montreal, Ubisoft invested in its infrastructure (audio-video studio, Motion Capture and a technology R&amp;D center) as well as different educational initiatives. Last March, Ubisoft inaugurated, in partnership with the University of Montr&eacute;al, a research chair on artificial intelligence named NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video Games. In addition to the aforementioned investments, Ubisoft made two major acquisitions that enabled its developers to offer consumers innovative game experiences. Hybride technology and Quazal technologies joined Ubisoft Montreal in 2008 and 2010, respectively. Sustaining the Mile-End&rsquo;s artistic ecosystem &ldquo;Strongly anchored in the Mile-End, Ubisoft Montreal is sensitive to the preservation and development its artistic community. We wish to contribute to the growth of this unique ecosystem and will continue our involvement with our usual community partners&rdquo;, expressed C&eacute;dric Orvoine, Director, Communications at Ubisoft Montr&eacute;al.&rdquo; Ubisoft Montreal is actively involved in various community projects, such as the rejuvenation of the Champs des possible. Ubisoft Montreal also supports the Comit&eacute; des citoyens, the March&eacute; estival du Mile-End, la Journ&eacute;e des bons voisins, les Journ&eacute;es de la culture as well as the Ateliers Portes Ouvertes du Mile-End (APO) which promotes 100 talented Mile-end artists. Ubisoft Montreal also plays an active role in supporting and promoting various Montreal-centric cultural and artistic events, such as MUTEK, Fantasia, Chromatic and POP Montreal. About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of &euro; 1.039 billion. To learn more, please visit www.ubisoftgroup.com.</p>  ]]></content:encoded>
		<pubDate>Wed, 22 Jun 2011 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-reveals-far-cry-3</link>
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		<description><![CDATA[ <p>Acclaimed Franchise Returns With Bold New Vision In 2012</p> ]]></description>  
		<content:encoded><![CDATA[ <p>Acclaimed Franchise Returns With Bold New Vision In 2012 LOS ANGELES&ndash; JUNE 6, 2011 &ndash;Today, during a press conference at the Electronic Entertainment Expo (E3), Ubisoft&reg; announced the development of Far Cry 3&reg;, marking the return of the highly-acclaimed video game franchise. Development on Far Cry 3 is led by Ubisoft Montr&eacute;al with the support of Ubisoft Shanghai and Massive Entertainment. Far Cry 3 will be available for the Xbox 360&reg; video game and entertainment system from Microsoft&reg;, the Sony&reg; PlayStation&reg;3 computer entertainment system and Windows&reg; PC in 2012. With Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. As Jason Brody, players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong. &ldquo;Far Cry 3 brings something new and unexpected, while still building upon the foundations of excellence that are inherent to the Far Cry brand,&rdquo; said Dan Hay, producer at Ubisoft Montr&eacute;al. &ldquo;Whether you&rsquo;re already a fan of the Far Cry series or jumping into the franchise for the very first time, you&rsquo;re going to be blown away by the gritty story and epic adventure we&rsquo;re going to deliver.&rdquo; For more information about Far Cry 3, please visit: www.farcrygame.com About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of &euro;1.039 billion. To learn more, please visit: www.ubisoftgroup.com. &copy; 2011 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, Ubi.com, the Ubisoft logo, Ubisoft Massive, and the Ubisoft Massive logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek&rsquo;s original Far Cry directed by Cevat Yerli. Powered by Crytek&rsquo;s technology &ldquo;CryEngine&rdquo;. KINECT, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. Software platform logo (TM and &copy;) EMA 2006. &ldquo;PlayStation&rdquo; and &ldquo;PS3&rdquo; are trademarks or registered trademarks of Sony Computer Entertainment Inc.</p>  ]]></content:encoded>
		<pubDate>Mon, 06 Jun 2011 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/lineup-e3-2011-eng</link>
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		<description><![CDATA[ <p>Today, Ubisoft&reg; announced that it will kick off E3 with an invitation-only press conference on June 6, 2011 at 2:30 pm PST at the Los Angeles Theatre where attendees will be treated to never-before-seen&#8230; ]]></description>  
		<content:encoded><![CDATA[ <p>Paris, France, May 25, 2011 &ndash; Today, Ubisoft&reg; announced that it will kick off E3 with an invitation-only press conference on June 6, 2011 at 2:30 pm PST at the Los Angeles Theatre where attendees will be treated to never-before-seen demonstrations of Ubisoft&rsquo;s fiscal year 2012 line-up and exclusive new announcements. Following the press conference E3 attendees can view and play Ubisoft titles at the booth located in the South Hall of the Los Angeles Convention Center from June 7-9, 2011.</p>
<p>This year&rsquo;s E3 also marks the start of Ubisoft&rsquo;s 25th anniversary celebration; the company is celebrating this milestone by delivering its strongest and most diverse brand portfolio to date, with titles spanning all major genres and platforms, including a variety of action adventure and shooter titles, fitness games, online titles and casual games to play with the family. &ldquo;Ubisoft has been delivering top-notch entertainment for 25 years, and we&rsquo;re incredibly grateful for all of our fans,&rdquo; said Yves Guillemot, chief executive officer at Ubisoft. &ldquo;We plan for the upcoming years to be just as exciting and full of innovation, and the wide range of creative, fun and unique titles we&rsquo;re demonstrating at E3 illustrate the stellar talent of our development teams and Ubisoft&rsquo;s ongoing investment in delivering entertaining and innovative products to consumers.&rdquo;</p>
<p>Already known for its growing collection of blockbuster brands, Ubisoft&rsquo;s E3 line-up features high definition titles that set the bar for gaming creativity and quality, including: Assassin&rsquo;s Creed&reg; Revelations, Call of Juarez&reg;: The Cartel, Driver&reg; San Francisco, Rayman Origins and Tom Clancy&rsquo;s Ghost Recon&reg; Future Soldier. Online Ubisoft is entering the online games market in earnest, giving customers continuous connections to their favorite games whenever and wherever they want. By offering innovative new online titles, Ubisoft is using this year&rsquo;s E3 to announce its presence as a key player in the online games space. Titles on display include: From DustTM, Tom Clancy&rsquo;s Ghost Recon&reg; Online, and TrackMania2 Canyon. Casual Ubisoft rules the casual market, holding the number one third-party position on Kinect, 3DS and Wii. Ubisoft continues to pioneer on emerging mainstream technologies and creating games with real-life benefits that the whole family can enjoy. Ubisoft&rsquo;s casual games featured at E3 include: The Adventures of Tintin, MotionSports Adrenaline, RocksmithTM, the upcoming new Raving Rabbids&reg;, Just Dance&reg;, and Your ShapeTM games. Additionally, during E3 exhibition hours Ubisoft will host an exclusive Rocksmith-branded tour bus outside of the Los Angeles Convention Center.</p>
<p>Located in the concourse walkway between the West and South Halls, consumers can hop on the bus to demo the revolutionary new music experience that is the first and only game that plugs into any real guitar. For fans not attending E3, Ubisoft&rsquo;s press conference will be streamed live at <a href="http://www.uplay.com" target="_blank">http://www.uplay.com</a> and <a href="http://www.youtube.com/ubisoft" target="_blank">http://www.youtube.com/ubisoft</a>. In addition, key elements from Ubisoft&rsquo;s E3 booth, including exclusive interviews with developers and game trailers, will be available to view online at <a href="http://www.youtube.com/ubisoft" target="_blank">http://www.youtube.com/ubisoft</a>. For up-to-the-minute E3 news updates from Ubisoft, please visit: <a href="http://twitter.com/ubisoft" target="_blank">http://twitter.com/ubisoft</a></p>
<h4>About Ubisoft</h4>
<p>Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of &euro; 1.039 billion. To learn more, please visit <a href="http://www.ubisoftgroup.com.">www.ubisoftgroup.com. </a></p>
<p>&copy; 2010 Ubisoft Entertainment. All Rights Reserved. Your Shape logo, Motionsports logo, Rocksmith logo, From Dust, Just Dance, Rabbids, Tom Clancy's, Ghost Recon, the Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nadeo and Trackmania logo are trademarks of Nadeo in the US and/or other countries. Nadeo is a Ubisoft Entertainment company.</p>  ]]></content:encoded>
		<pubDate>Wed, 25 May 2011 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ubisoft-unsheathes-assassins-creed-revelations</link>
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		<description><![CDATA[ <p>Final Chapter in the Ezio Trilogy Arrives in November</p> ]]></description>  
		<content:encoded><![CDATA[ <p>Final Chapter in the Ezio Trilogy Arrives in November Montr&eacute;al, Canada &ndash; May 5, 2011 &ndash; Today, Ubisoft announced the development of Assassin&rsquo;s Creed&reg; Revelations, the fourth installment in the critically acclaimed and immensely popular video game franchise. Developed and led by Ubisoft Montreal with the support and expertise of Ubisoft studios Annecy, Massive Entertainment, Quebec, Singapore and Bucharest, Assassin&rsquo;s Creed Revelations presents the most immersive experience available in the series to date and the culmination of Ezio&rsquo;s adventure. The game is set to release on the Xbox 360&reg; video game and entertainment system from Microsoft, the PlayStation&reg;3 computer entertainment system and Windows PC this November. Initially launched in 2007, the first three Assassin&rsquo;s Creed&reg; games have sold more than 28 million units worldwide, and the franchise is now established as one of the best-selling series on next generation consoles. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin&rsquo;s Creed has transcended video games, branching out into other entertainment experiences such as comic books, Facebook, novels, short films and more. In Assassin&rsquo;s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Alta&iuml;r, on a journey of discovery and revelation. It is a perilous path &ndash; one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region. In addition to Ezio&rsquo;s award-winning story, the acclaimed online multiplayer experience returns, refined and expanded, with more modes, more maps and more characters that allow players to test their assassin skills against others from around the world. The latest chapter in the Assassin&rsquo;s Creed saga also includes revolutionary gameplay, allowing players to manipulate the construct of Desmond&rsquo;s memories and the Animus to decipher the mysteries of his past and gain insight into the future. &ldquo;Delivering the final chapter of the Ezio trilogy is an important milestone in the Assassin&rsquo;s Creed franchise for us and for our fans,&rdquo; said Alexandre Amancio, Creative Director at Ubisoft Montreal. &ldquo;Assassin&rsquo;s Creed Revelations includes lots of new features and some significant surprises. We can&rsquo;t wait to show our fans what we have in store at E3 this year.&rdquo; For more information on Assassin&rsquo;s Creed, visit: www.assassinscreed.com and www.facebook.com/assassinscreed. About Ubisoft: Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2009-10 fiscal year Ubisoft generated sales of &euro;871 million. To learn more, please visit www.ubisoftgroup.com. &copy;2011 Ubisoft Entertainment. All Rights Reserved. Assassin&rsquo;s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. &ldquo;PlayStation&rdquo; is a registered trademark of Sony Computer Entertainment Inc. KINECT for Xbox 360, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.</p>  ]]></content:encoded>
		<pubDate>Thu, 05 May 2011 00:00:00 -0400</pubDate>  
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		<link>http://montreal.ubisoft.com/en/actualites/item/ateliers-portes-ouvertes-eng-2012</link>
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		<description><![CDATA[ <p>3 days, 100 artists, an unforgettable experience</p> ]]></description>  
		<content:encoded><![CDATA[ <p>3 days, 100 artists, an unforgettable experience PRESS RELEASE MONTR&Eacute;AL, QU&Eacute;BEC &ndash; May 4, 2011 &ndash; From May 20 to 22, the Centre d&rsquo;art et de diffusion CLARK and Ubisoft Montr&eacute;al present the 3rd Ateliers Portes Ouvertes du Mile-End (APO). During three days, 100 Mile-End artists will open their studios to the public between 1 PM and 6 PM. Visitors will be able to leisurely explore workshops and studios or participate in a guided tour. All activities are free. The event&rsquo;s complete schedule can be found at www.clarkplaza.org. Social media enthusiasts are encouraged to share their experience via Twitter with #APO2011. Claude Poissant, Artistic and Managing Director of Th&eacute;&acirc;tre Petit &agrave; Petit, and spokesperson for the 3rd edition of the APO, says: &ldquo;Participating in the APO is sort of like entering the Montr&eacute;al art world through side doors, and freely roaming behind the scenes while getting a sense of shapes, colors, materials and spaces. It is about seeing things with a new perspective&rdquo;. Montr&eacute;al and Mile-End residents are invited to explore the truly unique artistic environment of the Mile-End by meeting those who nurture and create it. Painters, sculptors, silkscreeners, photographers, videographers and other visual artists located between Parc Avenue and Saint-Denis, Beaubien and Laurier Avenue will welcome visitors and share their art. &ldquo;The APO exposes artists&rsquo; social, economic, and urban reality, uncovering myths surrounding their lifestyle. These encounters are very stimulating for visitors on many levels&rdquo;, Mathieu Beaus&eacute;jour, founder of the APO, says. Many art centers, collective workshops and contemporary art galleries are also part of the APO itinerary. The route can be easily walked or biked. Karen Trask, l&rsquo;atelier Punkt, Alice Jarry and Jason Cantoro, Nelson Henricks, Louis-Pierre Bougie, Tammy Forsythe, Sylvain Bouthillette and Julie Faubert are among the participating artists. For the 3rd time in as many editions, the APO is partnering with Ubisoft Montr&eacute;al. &ldquo;For almost 15 years now, Ubisoft creators are inspired daily by the Mile-End&rsquo;s rich artistic vibe. As a major company in the neighborhood, Ubisoft is proud to support this fertile artistic ecosystem and contribute to its recognition when the opportunity arises&rdquo;, C&eacute;dric Orvoine, Director, Communications at Ubisoft Montr&eacute;al, says. The APO wishes to thank its partners: Photosynth&egrave;se, Bar Waverly, the Regroupement des centres d'artistes autog&eacute;r&eacute;s du Qu&eacute;bec - Libairie Art Actuel, esse arts + opinions magazine, Pop Montr&eacute;al, Biennale de Montr&eacute;al 2011, Pied Carr&eacute; - le regroupement des cr&eacute;ateurs du secteur Saint-Viateur Est. About the A.P.O. Initiated by the Centre Clark and in collaboration with Ubisoft Montreal, the Ateliers Portes Ouvertes aims to showcase the richness of the Mile End neighbourhood and help bring citizens and members of the artistic community together. About Ubisoft Montreal: Founded in 1997, Ubisoft Montreal was ranked 2nd best development studio in the world by Game Informer magazine. Internationally renowned for its quality games and innovative creative approach, Ubisoft Montreal has developed more than 60 games since its implementation. The studio now employs more than 2000 creators working on quality high-profile brands such as Tom Clancy&rsquo;s Splinter Cell&reg;, Tom Clancy&rsquo;s Rainbow Six&reg;, Far Cry&trade;, Assassins&rsquo; Creed&trade; and Prince of Persia&reg;. About the Centre Clark The Centre Clark is active in researching, producing, and promoting contemporary visual art. In addition to the gallery, the Centre includes a specialized activity space dedicated to woodworking that is open to all members of the artistic community. About the Centres d&rsquo;artistes du Mile-End (Mile End Artist Centres) Artist Centres are non-profit professional organizations, founded and managed by artists&rsquo; collectives. The Artist Centres&rsquo; main activity is to foster the research, promotion, and production of works of visual, media, and interdisciplinary art. The centres provide artists with spaces, production equipment, services, and specialized resources. The centres also organize community activities, including exhibitions, public art projects, performances, conferences, and debates and distribute publications and information.</p>  ]]></content:encoded>
		<pubDate>Wed, 04 May 2011 00:00:00 -0400</pubDate>  
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